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Ultimarc: New dual analog/digital interface, A-PAC.

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paigeoliver:
It was windows 98SE, which is still very common among cabs and cabinet builders. I can't test it on XP because I don't have any identical USB equipment anymore.

shmokes:
XP does it and it's extraordinarily obnoxious.  I've got a computer at work with a couple of printers without USB IDs and windows periodically autodetects that they got plugged in again and re-autodetects them.  So when I open the Printers window it will list the same printer 5 or 6 times.

paigeoliver:

--- Quote from: shmokes on March 19, 2005, 06:06:25 am ---XP does it and it's extraordinarily obnoxious.  I've got a computer at work with a couple of printers without USB IDs and windows periodically autodetects that they got plugged in again and re-autodetects them.  So when I open the Printers window it will list the same printer 5 or 6 times.

--- End quote ---

Man, we have a USB printer at work that gets readded so often that sometimes there will be 30 or more copies of it listed, and only one of those will work.

Kremmit:

--- Quote from: AndyWarne on March 19, 2005, 04:26:15 am ---
--- Quote from: Kremmit on March 19, 2005, 12:29:19 am ---I hope nobody thinks I was trying to poison this thread, I'm ecstatic there's another offering on the market.  It's just that the first thing I did when I saw the product announcement was to compare the two for myself.  I figured it was sure to come up here anyway, so I posted my findings.

Andy- If you do implement a version with more axes, why stop at 8?  Folks buying the high-axis-count version are likely using another encoder (Ipac) for their buttons anyway, so why not max it out?  That would remove the need for multiple USB IDs, as nobody would be using more than one of these if they supported 24 axes!

And, Green is definately superior to Blue or Yellow- It has everything they have, all rolled into one. 

I don't want to hear about Red, though.  That would be comparing apples to oranges, and can lead nowhere.

--- End quote ---
Well we do sell more red buttons than any other color hehe!

There really is a practical limit of 8 on axes on one board, otherwise the CPU on the board can't keep up with the poll-rate of the USB protocol. That little 8-bit processor has to do some 16-bit arithmetic.
A board with a high number of axes would be a different animal to the design intention of this board, which was to provide a versatile board with 32 inputs for switches, and the directions being analog if required. That's no reason not to do another version though, and I will do so. To do it properly a new PCB would be needed though as the markings would not be very helpful.


--- End quote ---

Aw, shucks- eight axes is probably enough- I just figured if the board could do more, why not?  But if you have to build a new board to go past 8, then I doubt it's worth it.  I suppose that if 2-player Cybersled (2 analog joys per player) ever works in MAME, and somebody wants a Cybersled panel and say, racing pedals, without hooking and unhooking anything, then they would use more than 8 axes.  But how many people is that?

On the other hand, an 8 axis version may be pretty popular down the line, as that would support 2 player console emulators for Playstation, X-Box, and any others that use two players with dual analog gamepads.  Personally, I want 8 axes right now to build a Mutant Storm cab!

the3eyedblindman:
Could this interface be used to make a cab like this... http://arcadegames.home.mindspring.com/driving/ , a driving cab with one 360 wheel, one 270 wheel, and one pedal?

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