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Mouse wheel as spinner in MAME?
u_rebelscum:
--- Quote from: tmasman on March 14, 2005, 04:29:05 pm ---There are even mice with 2 scroll wheels... (Horiz & vert)
Wait a second..........
If you patched MAME you could probably even drive 2 trackballs with 1 mouse...
--- End quote ---
But directX directInput (which mame uses) still only has three axes.
I have a cheap compaq optical mouse+trackball with four axes. I don't know how the fourth (horizontal) axis is handled in normal windows datawise; I don't seem to be able to see it in directInput.
tmasman:
--- Quote from: u_rebelscum on March 14, 2005, 06:08:59 pm ---But directX directInput (which mame uses) still only has three axes.
I have a cheap compaq optical mouse+trackball with four axes. I don't know how the fourth (horizontal) axis is handled in normal windows datawise; I don't seem to be able to see it in directInput.
--- End quote ---
Bummer...
That's what I get for thinking before thinking...
uh... Did that make any sense? ???
Kremmit:
--- Quote from: u_rebelscum on March 14, 2005, 02:09:48 pm ---Mame doesn't . . . yet. Hopefully the changes will be included in the next version, and make it ain't so. ;D If you can't get it working on your own by then, no problems.
--- End quote ---
I thought for sure I had read somewhere that it was already useable- was it previously enabled in a custom MAME build or something?
u_rebelscum:
--- Quote from: Kremmit on March 15, 2005, 01:09:02 am ---
--- Quote from: u_rebelscum on March 14, 2005, 02:09:48 pm ---Mame doesn't . . . yet. Hopefully the changes will be included in the next version, and make it ain't so. ;D If you can't get it working on your own by then, no problems.
--- End quote ---
I thought for sure I had read somewhere that it was already useable- was it previously enabled in a custom MAME build or something?
--- End quote ---
I probably said something to the effect, "Mame added some mouse Z axis code, I think it should work" back around 0.84-0.85 when the inputs were changed. :-X
Ah well, it's mote now, Z axis now works as of mame 0.94u3. (tested winXP)
tmasman:
--- Quote from: u_rebelscum on March 15, 2005, 11:17:04 pm ---I probably said something to the effect, "Mame added some mouse Z axis code, I think it should work" back around 0.84-0.85 when the inputs were changed. :-X
Ah well, it's mote now, Z axis now works as of mame 0.94u3. (tested winXP)
--- End quote ---
Will the diff you attached above work with older versions of MAME?
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