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New Product: 49-Way USB Interface - The GP-Wiz49 with DRS Technology (TM)
dphirschler:
What's the report on the following games...
Q-bert, Congo Bongo (other diagonal games)
Zaxxon
Crazy Climber, Robotron (other dual 8-way games)
Tail Gunner
720 degrees
Sinistar
Gyruss
Especially curious about Gyruss, Qbert, and Tail Gunner.
Darryl
markrvp:
All games take a little getting used to. Even though the total throw of the joystick is long, you only have to move it a little to make the Sprite move.
Dual joystick games like Robotron & Crazy Climber work great (8-way mode).
Q-bert works well in Diagonals (must map in MAME, but easy).
You didn't ask, but in Donkey Kong I find it hard to make Mario stop. If he's moving right and you let go of the stick, he keeps going. 1up mentioned something similar and theorized that this was due to the joystick grommet not being broken in. Same type of effect in 1944 Loopmaster (plane keeps moving around).
Pacman works GREAT in 4-way mode. Absolutely wonderful.
Tiger-Heli:
--- Quote from: markrvp on May 05, 2005, 03:50:58 pm ---Q-bert works well in Diagonals (must map in MAME, but easy).
--- End quote ---
I thought I read earlier that Q-bert should NOT be mapped in MAME and then you selected diagonal 4-way mode.
* Tiger-Heli hangs head in shame and sentences self to 15-minutes in corner for posting inaccurate information on board.
markrvp:
--- Quote from: Tiger-Heli on May 05, 2005, 03:53:21 pm ---
--- Quote from: markrvp on May 05, 2005, 03:50:58 pm ---Q-bert works well in Diagonals (must map in MAME, but easy).
--- End quote ---
--- End quote ---
dphirschler:
How about Gyruss?
I found it played well enough with regular 8-ways. Is it improved with the 49 way?
Darryl
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