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New Product: 49-Way USB Interface - The GP-Wiz49 with DRS Technology (TM)

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RandyT:

--- Quote from: Tommy Boy on March 17, 2005, 06:37:18 pm ---Doesn't a 49-way + SJC + MAME Analog+ = exactly what you guys are talking about?  You don't need Randy's interface to do what you're suggesting...different solution.

--- End quote ---

I'm not sure why you would want to limit yourself like that, but yes, you could.  You can also do the same with the GP-Wiz49 in Raw49 mode, which it defaults to. 

(*edit*)

The above is incorrect.  It appears that Analog+ does not provide the same fuctionality with the above hardware, rather requires a number of inputs on a keyboard encoder, and appears only to work with the HAPP variety of 49-way.

(/*edit*)


The advantage to the GP-Wiz49, obviously, is that it is a solution that works with all applications, with no extra setup.  But that's already been covered here.


On another note, while technically, you could do something along the same lines for a true analog stick, you are talking about a lot of data to deal with.  The 49-way was painful enough.  Imagine a grid that instead of 49 positions had 65,536 positions.  With that many positions, you pretty much need to rely on a few mathamatical equations to make decisions, and a simple equation might not exist that can properly take the mechanical operation of the hardware into account.  And, on top of that, you might need different maps for every stick out there because they use varying principles of operation.


RandyT
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Tommy Boy:

--- Quote from: SirPoonga on March 17, 2005, 09:02:09 pm ---
--- Quote from: Tommy Boy on March 17, 2005, 06:37:18 pm ---Doesn't a 49-way + SJC + MAME Analog+ = exactly what you guys are talking about?  You don't need Randy's interface to do what you're suggesting...different solution.

--- End quote ---

Read the entire thread.

--- End quote ---
I was addressing myself specifically to brandon and 1up's idea at the very end of the thread.  It seemed to me that what they were suggesting as a different approach was in fact the very solution already available before Randy even started.  I was simply trying to point that out.  I guess I wasn't very clear in my post.

Tommy Boy:

--- Quote from: RandyT on March 17, 2005, 09:22:19 pm ---
On another note, while technically, you could do something along the same lines for a true analog stick, you are talking about a lot of data to deal with.  The 49-way was painful enough.  Imagine a grid that instead of 49 positions had 65,536 positions.  With that many positions, you pretty much need to rely on a few mathamatical equations to make decisions, and a simple equation might not exist that can properly take the mechanical operation of the hardware into account.  And, on top of that, you might need different maps for every stick out there because they use varying principles of operation.


RandyT
.

--- End quote ---
Interesting point.  I had thought about this application myself and thought that perhaps you could create the true "universal" joystick if you pulled it off.  But given what people are saying about the capabilities of your 49-way solution, there doesn't seem to be much reason to pursue a true analog interface.  It sounds like you're within spitting distance already on all but a few games -- and who wants to play Star Wars with a stick anyway  ;) :)

This is a great product Randy!  Kudos!

u_rebelscum:

--- Quote from: Tommy Boy on March 17, 2005, 06:37:18 pm ---Doesn't a 49-way + SJC + MAME Analog+ = exactly what you guys are talking about?  You don't need Randy's interface to do what you're suggesting...different solution.

--- End quote ---

Somehow people are thinking MameAnalog+ is needed with SJC (or GP-Whiz49).

This is FALSE.

SJC and GP-Whiz49 take the 49-way joystick 12 pin output and put it into a PC USB packet as an analog joystick (if in that mode).  Once in analog form, any application, including official mame, can use it.  This is the reason for both interfaces.

MameAnalog+ does something simular except in software, and only for the 49-way games in mame.  (And as Randy says, I've not correctly doing the williams sticks as I thought I was.)

It's an either or: you use one or the other, not both at the same time.  It's like hooking the SJC to the GP-Whiz49: it don't work.

RandyT:

--- Quote from: 1UP on March 17, 2005, 03:05:21 pm ---Did a couple more tests.  It works fine in Street Fighter series, but my stick had a tendency to get stuck in the down position after multiple fireball attacks.  I guess the grommet doesn't really re-center as quickly as on the spring sticks (you can actually see this if you invert the stick, it pushes almost back to center, then it takes a half a second to relax the rest of the way).

--- End quote ---

Hmmm...I hadn't noticed this.   Maybe the rubber grommet just needs to get broken in a bit. 


--- Quote ---I really don't think that any user-redefining of the grid would help, but a center deadzone adjustment would be nice.  Randy?  :)

--- End quote ---

The deadzones are part of the design for each of the modes.  If you change the deadzones, you lose the "magic" that this combo provides.

I wish more of the folks who have purchased these units would share their results.  I'm guessing they haven't hooked them up yet or are too busy playing :)


I really, really, really like mine.  My scores have increased  on just about every game and an old adage about "prying from cold, dead fingers" comes to mind when thinking about anything else....Does that count as a testimonial?

 :)  :)


RandyT

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