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New Product: 49-Way USB Interface - The GP-Wiz49 with DRS Technology (TM)

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Popcorrin:
RandyT with the way you are pumping out products I was wondering when you were going to release something similar to the jpac?  Also, is there analog interface board in the works?

Daniel270:
Sounds like this would be the ideal solution for those of us noodling with the idea of a dedicated cab for Sinistar using MAMETM

 ;D

NoOne=NBA=:
In answer to Xiaou2's post,

Using the 2-way digital restrictor SHOULD cause ANY input left of center to send left, and ANY input right of center to send right--theoretically.
RandyT didn't answer my question earlier, so I don't KNOW how far you have to push to get it to detect.

I am ASSUMING that it will detect an (x=1, y=0) condition, and resolve it properly to mean "go right".
Likewise, in specific response to his example, the (x=-1, y=-2) (a.k.a. down, with a little left) SHOULD resolve to a "go left" signal as soon as x=-1.
The y axis is basically completely disabled in 2-way mode.

What you are left with is a dead spot on the joystick from -1 < x < 1.
If the stick hasn't gone far enough left to hit -1, or far enough right to hit 1, then you don't get ANY output to the software from the device--exactly like any other 2-way out there.

The only difference being that you can fine tune a leafswitch 2-way to react IMMEDIATELY off-center--which may be a CRITICAL difference, in that it will create almost NO dead spot in the middle.

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I am GUESSING that, IF it was implemented properly, the digital restrictor on this SHOULD give performance at least on par with, and possibly better than, a P-360.

I am basing this on the supposition that the stick will in fact resolve the level 1 ring, which SHOULD give it a slightly smaller dead spot than the one on the P-360.

Add to this the fact that it SHOULD be capable of resolving a slightly smaller area as diagonal (when strafing around in the corner), and it SHOULD make for a really nice Robotron-type stick by spreading more of the shots around, instead of sending the major portion of them diagonally.

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Without more information from RandyT (grid mappings, etc...) I don't even WANT to venture a guess as to how this will handle 4-way mode--which would be my biggest concern from a do-all standpoint.

My biggest concern is how it will resolve the true diagonals close in.

paigeoliver:

--- Quote from: RandyT on February 27, 2005, 09:10:47 pm ---
--- Quote from: NoOne=NBA= on February 27, 2005, 08:45:18 pm ---RandyT,

Can you elaborate a bit on the real-life functioning of the "restrictor modes" on this?

--- End quote ---

Most of what you are asking is, unfortunately,  proprietary info.

The best I can offer is that the device is designed to behave as close as technically possible to that of  the dedicated devices it is designed to replace.

Think leaf-switch joystick in feel and performance, but with a lot more capabilities and better accuracy.

RandyT

--- End quote ---

How secret could it possibly be Randy? I mean once I order mine I am going to be able to hook it up myself and SEE how it is interpreting the 7x7 grid for each mode. That isn't really the kind of info that you can keep secret.

RandyT:

--- Quote from: SirPoonga on February 27, 2005, 11:19:44 pm ---FYI, you can do this with analog+ mame and a 49way, however I don't think there is a button push way of switching control patterns on the fly.  Just letting people know this isn;t a new idea, just a hardware version of something that's been done in software for some time.

--- End quote ---

SirP,

We can take your analogy even one step further.  The method you described above is just a coarser Analog-style control and is also "nothing new"  Software for the PC has taken digital co-ordinate data and converted it from day one.  The  control  code looked at those co-ordinate values and made decisions  for the gameplay based on where in that 255x255 grid those co-ordinates pointed to, setting boundries, which when crossed caused the program to do something different.  In fact, that methodology pre-dates even the PC.

A more recent example  is the not so "new idea" someone had to take the chore of converting the Analog signals to digital  away from the host PC and  relegate that task to the much more efficient microcontroller so that the  first exposure  the PC has to the data is in a  binary form that it can immediately act upon.  I am referring, of course, to the transition to USB gaming controls from the legacy game port.

But I'll play along.

On one hand you have something that works very narrowly, with only one joystick model, with only one piece of software, with missing modes, needs to send 4x the data to, of all things a keyboard encoder,  and based on the lukewarm reception of it, definitions that do not perform optimally (no offense intended to those involved in the attempt).  And then on top of that, there is the issue of another burden placed on the CPU to do  the translation.

On the other hand, you plug in the GPWiz49 and it works as adverstised.  No fancy configuring.  It works the same with ALL software. No additional burdens on the CPU.  All modes are covered and specifically designed with the hardware in mind, and yes, it is entirely hardware based.. That, in and of itself is unique, barring all of the other advances. It also costs less than other options that offer half as much.

Unless you can point me to something that you can honestly compare this to, I think it's safe to consider this a "new idea."

RandyT

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