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New Product: 49-Way USB Interface - The GP-Wiz49 with DRS Technology (TM)
Yander:
Gah!!!! now I can't decide which GroovyGG product to buy. To many good choices!!! ;D
RandyT:
--- Quote from: NoOne=NBA= on February 27, 2005, 08:45:18 pm ---RandyT,
Can you elaborate a bit on the real-life functioning of the "restrictor modes" on this?
--- End quote ---
Most of what you are asking is, unfortunately, proprietary info.
The best I can offer is that the device is designed to behave as close as technically possible to that of the dedicated devices it is designed to replace.
Think leaf-switch joystick in feel and performance, but with a lot more capabilities and better accuracy.
RandyT
SirPoonga:
--- Quote from: RandyT on February 27, 2005, 08:56:34 pm ---
--- Quote from: SirPoonga on February 27, 2005, 08:47:25 pm ---VERY COOL! I want a 49way now.
BTW, wouldn't a better interface instead of several buttons to change mode just a couple of buttons. an up/down selection button (or just a change button) and LED indicators that indicate what mode you are in. That would work better with instruction card type of things and oyu wouldn;t need as much control space. And it wouldn't be as ugly to have 1/2 buttons and a row of labelled LEDs vs a row of 8 buttons for EACH 49way.
--- End quote ---
Somehow, I knew I didn't explain that one well enough. :)
The first 7 player buttons on the interface are also the "Joystick Mode" buttons. The only extra button you need on the panel is the "Mode" button, and that can be concealed if you desire it to be. When not changing modes, the 7 player buttons behave like all the others.
A small label below or above each of the buttons will do nicely, and won't use any inputs that could be used for controls.
RandyT
--- End quote ---
Ewwww. That may not mesh well in many setups, one would NEED 7 buttons. Many people only have a 6 button layout for one player.
Like I would go and buy two so I can have a two player setup. however I only have 6 buttons per player. I wouldn;t want to put that 7th input as a coin or start as that would be akward to use.
Again, I suggest a mode change button and someway of indicating what mode you are in.
spidermonkey:
Oh man ! I can't believe how much cool new stuff is coming out lately. Damn you Randy.Now I have to sell my SJC so I can buy one of these. :laugh: This interface sounds like it blows away the SJC board in every way ! I'll be ordering *very* soon. I have the Williams Arch Rival orange balltop versions so I'm hoping that your interface will work fine with these. I can't see why it wouldn't. Please post when this is confirmed.
And thanks for bringing us such cool products in the past couple of years. Your hard work and passion for this hobby continues to bring us solutions that make our cabs better and better. Hats off to you for listening to the community and bringing us a steady flow of usefull products. We dream up this stuff and you end up making it a reality. VERY COOL INDEED ! ;D
RandyT:
--- Quote from: SirPoonga on February 27, 2005, 09:13:31 pm ---That may not mesh well in many setups, one would NEED 7 buttons.
--- End quote ---
Not really. In all honesty, the last two modes are pretty much optional. I.e. included because I could, and not because they were absolutely necessary. However, I am seeing a lot of the 7 button panels out there lately, and if I were to build a new one tomorrow, it would have 7 buttons on it per stick (2P only, of course)
You wouldn't miss the 2wayV mode at all on a 6 button panel.
I'll run down my thought processes on this one, as I did consider the method you are speaking of.
The method you described would take multiple button presses to get to the mode you wanted because it is sequential in nature, and would require 2 extra panel buttons and 7 LED's to be usable. LED indicators would use 7 inputs, the stick uses 8 and the selector buttons (these would have to be dedicated) would use 2.. This would leave 15 inputs for buttons. While this is enough for most purposes, the price of admission in terms of complexity and effort is much greater than the method I settled on.
The current method is a direct selection of the desired mode and needs no indicators, as you can easily and quickly select the desired mode before beginning. It makes use of buttons that are already there and pays no price in available inputs, leaving 23 per controller to use as needed.
My goal was to provide something that functions well.and be something that could easily be installed and used on just about every panel, by users of all skill levels.
I'll consider the flashy one for a future product.
Thanks for the input.
RandyT
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