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New Joystick idea.. how do I manufactor it though?

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1UP:

--- Quote from: MiKman on February 10, 2005, 07:29:42 pm ---This is true and I have tried it, and it works, but without diamond shaped restrictor plate, it's like trying to play pacman with an 8-way joystick it's not easy.
--- End quote ---

Kremmit:
First off, I never said a thing about Pac-Man, just Q-bert and Congo Bongo.  I would never argue that it's ok to just configure MAME to ignore the diagonals and play with an 8-way for Pac Man, or any regular 4-way game.  Like you said, you need the diamond restrictor for the right feel.  So let's not have any more of that.   :angel:

The feel of a square restrictor is the same, no matter whether it's a square on an 8-way, or a 4-way.  I can see your point about the larger dead zone when playing Q-bert with an 8-way mapped to diagonals.  I wouldn't want to try the diagonal trick with a Happ Super, for instance, because of the big dead zone that would come from the long throw on that stick.  But I was referring specifically to the T-Stick+, which has a super short throw.  That means that the distance between "UP+LEFT" and "UP+RIGHT" is still pretty darn small, meaning a really, really small dead zone in the "UP" position.  I'd wager that the dead zone on a Ms. Pac/Galaga Reunion dedicated 4-way mounted diagonally is as big or bigger than the one on a T-Stick+.

All of that said, I wouldn't cry if somebody made a stick that switched the way you describe. ;)  I'm a total controller nut, and I keep wating for somebody to make the perfect all-in-one, too.  But until they do, the T-Stick trick is worth considering.

NoOne=NBA=:
I've got my T-stik right here, and I couldn't measure the difference between rotated 4-way mode, and regular 8-way mode without calipers and ALOT of patience.
The same restrictor that guides you to the single switch in rotated 4-way mode, guides you to BOTH switches in regular 8-way mode.
I don't know of anybody that plays Q*bert that doesn't JAM the stick all the way to the restrictor plate.
As a matter of fact, my T-stik WILL hit diagonals in 4-way mode--causing exactly the same dead spot (or at least an immeasurably small difference in the size of it) that you get in 8-way mode.
Likewise, there is a dead spot on Wico 4-ways, unless you KEEP them absolutely PERFECTLY adjusted.

Also, this is an entirely different argument than the "Pacman in 8-way mode" argument.
In Pacman you have HUGE dead spots in 8-way mode because the restrictor isn't GUIDING you to the spot you need to be.

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For those still having problems grasping what I'm talking about on how to set this up, here are step-by-step instructions


Go to the "Inputs for this game" menu, click on each of the following, and then press BOTH directions you want mapped to that function.

Up=Up AND Right
Right=Right AND Down
Down=Down AND Left
Left=Left AND Up

Once you have these set, you have to push UP-RIGHT on the stick to send an Up signal to the game, etc...

1UP:

--- Quote from: NoOne=NBA= on February 10, 2005, 11:21:23 pm ---Also, this is an entirely different argument than the "Pacman in 8-way mode" argument.
In Pacman you have HUGE dead spots in 8-way mode because the restrictor isn't GUIDING you to the spot you need to be.
--- End quote ---

The restrictor does help to guide you into the right spot, but it is mainly there to keep you from hitting diagonals when moving from one direction to another, while allowing you to keep contact with one --and only one-- switch at all times.  What applies in Pac-Man applies in Q*bert too, just rotated 45 degrees.  ;)

Also, IMHO, the t-stick plus is far from an ideal 4-way.  I had installed one for the office Ms. Pac-Man tournament, and EVERYONE had problems with it.  The almost non-existant throw distance makes it very hard to tell clearly in which direction you are pushing when the heat is on.  I switched the t-stick out for a J-stick balltop, and the high score went from 100,000 to over 180,000!  The normal throw and light spring-action is more evocative of an old leaf-spring stick, so me likey.

NoOne=NBA=:

--- Quote from: 1UP on February 11, 2005, 12:01:01 am ---What applies in Pac-Man applies in Q*bert too, just rotated 45 degrees.  ;)
--- End quote ---

Exactly, an 8-way rotated 45 degrees would work fine for Pacman if you changed the inputs to accept diagonals only.

That said, I would still prefer my Wicos for 4-way games, but the tradeoff for the "one switch, and only one switch", and "longer throw than the T-stik" is a larger deadspot.

This hasn't ever been an issue to me because the "lag" as the controller passes through the deadspot is so short that you are ON the direction you want to be by the time the computer is ready to allow you to go that way.

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