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New Product: GP-Wiz - 32-input Fast USB Controls Interface

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Tiger-Heli:

--- Quote from: RandyT on February 08, 2005, 03:50:58 pm ---Cool link.  But I think making a box to support several of them would be a more efficient use for the GP-Wiz.

--- End quote ---
More efficient, agreed, but there's just something cool about being able to take what looks like an original NES controller and plug it into any computer's USB port.

--- Quote ---That was thrown out as something you could do iif you wanted to, but it would have to be one of the larger retro controls like the NES arcade stick (which I already used an Eco with for a friend)

--- End quote ---
That would be cool.

--- Quote ---I will take a look at the Joy2Key software to see how well it performs.

--- End quote ---
I don't know either, but it's been out for a long time and a lot of people have mentioned it.

--- Quote ---Heh.  I only meant that if you have 5 sub-panels, there's a lot of work involved figuring all that out regardless of the interface used.  But once you have it set the way you want it, no problems.

--- End quote ---

Okay, that makes sense.  Of course I thrive on figuring out all the details and whatnot like that (it's a curse).

--- Quote ---True, but MAME games like afterbuner need it, as will Nintendo 64 or Playstation or Dreamcast (I think) emulation.
 
Understandable, but these will most likely still work with digital controls.

--- End quote ---
Actually, not very well. . . it's the other way around - As you know, I spent years playing MAME with a PC flightstick and only recently with digital joysticks.  1942 and Pac-Man are playable in MAME on a Flightstick (except for the sloppiness and long throw), but it's near impossible to play Paperboy or Star Wars with a digital joystick.

--- Quote ---And until someone starts selling an arcade quality analog stick for a price comparable to the digital ones the majority of us use now,  a conventional PC stick with it's own interface might be the best choice.

--- End quote ---
Agreed, or for that matter, you buy an arcade stick on E-bay, gut a $15 USB PC stick and off you go!

SirPoonga:

--- Quote from: RandyT on February 07, 2005, 02:16:46 am ---Note:
--- End quote ---

SteveJ34:
For $23 + shipping for one with header this might just be the answer to my woes for the redoctane xbox based hacked fighter CPs with PCBs gone bad.....


RandyT:

--- Quote from: SirPoonga on February 08, 2005, 04:31:08 pm ---
--- Quote from: RandyT on February 07, 2005, 02:16:46 am ---Note:  Some gamepads are clunky in the implementation of their buttons and would never work as directional controls. 

--- End quote ---

So this would be good for DDR :)


--- End quote ---

Absolutely. :)  So long as you can select any button to equal your arrows in the controller set-up.

Interesting related note:  No directional device can be in opposite directions at the same time, so any application which uses arrows (like a dance pad) and where opposing directions of those arrows are to be actuated at the same time, must use something other than a directional control. I.e.  Buttons ;)


--- Quote ---It's programmable like everything else, right?  The labels on the board are just defaults/mame setup.

--- End quote ---

Not this time around. There were several reasons for this decision:

-Due to the whole directional thing above, a joystick control should stay a joystick control.

-Unlike a keyboard control, where specific keys can be expected to perform specific functions with the computer in a general sense, there is very little distinction between button 2 and button 20 on a gamepad.

-It's a simple matter for programmers to allow controls to be re-defined by the software and since button layouts vary wildly on game controls, this ability is standard fare on almost all games.


Programmability adds an unnecessary level of complexity to the device and would just duplicate the above.   One only needs to pick a configuration they are comfortable with and set up the application(s) appropriately.

Or, if you're lazy, you can hook up the joystick inputs as required and then just make sure the buttons are hooked to any of the button inputs.  All you have to do then is run the configuration editor for the game/application one time, click on the action and then hit the button on the panel you want it to be equated to.  No thinking necessary! :)


--- Quote ---Have a pic of it next to a quarter or something else for size comparison.  Even though I know how big a 40 pin header is.

--- End quote ---

Think KeyWiz Eco2.  It's the same size.

RandyT

OSCAR:

--- Quote from: RandyT on February 08, 2005, 02:16:07 pm ---But since then, I have sold at least as many KeyWiz's as Oscar has sold spinners, to very satisfied customers, I am proud to add.
--- End quote ---


Hmmm, curious that you would have the information to make such an assessment.  There is only one person that would know how many spinners I have sold, and she might even share that info with me since I brought her paczki today.   :)

If you would prefer to make an informed statement like that rather than just speculate, please email me and we can discuss.


BTW, nice little USB board.  I think I have a future project that can make use of such an interface!  :)

Later,


Kelsey

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