Main > Main Forum

Pong/Monaco GP and NoNameMame

<< < (2/4) > >>

TheGatesofBill:
No, Monaco GP DID have ROMs. You were right about no CPU though. As for the spinners, I copied Analog+'s code, so its either the same as that, or something is broken. Like I said earlier, I cannot test it. And No Name MAME will return after I finish my Senior Mastery Project.

Chris:

--- Quote from: TheGatesofBill on February 05, 2005, 01:35:15 pm ---No, Monaco GP DID have ROMs.
--- End quote ---
Did it just use the ROMs to store graphics and color tables, then?

unclet:
Ok, thanks for explanation "TheGatesOfBill".   

I never used AnalogMameXP+ directly. I went right to NoNameMame since URebelScum informed me that NoNameMame picked up his code.   Anyway, since I do not see options allowed by the GUI settings screen to set the -multimousexp and -switchaxes options, then I can not figure out how to do it.   Maybe you are saying that if I start NoNameMame up manually with the -multimousexp and -switchaxes options then it might worK?

I might just wait for a GUI interface to help me set AnalogMameXP+ settings if that is what NoNameMame is missing.

TheGatesofBill:
Chris: I believe that is correct, but its been a while since I've looked at it.

unclet: Whatever commands that would work with Analog+ should work with No Name MAME. I really can't help much more than that. Check out Analog+'s documentation or ask u_reblscum.

Tiger-Heli:
Roms - Samples - Info -

http://www.vidsonix.com/monaco/monaco.htm

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version