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Stunt Cycle CPU - emulation?
unclet:
If someone wanetd to emulate this game, would this CPU be of any use or would you require the actual circuitry schematics instead?
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=13716&item=6152036006&rd=1&ssPageName=WDVW
Man, I wished someone took the time to do this ..... I am not electrically inclined ...
D_Zoot:
If I recall, Stunt Cycle didn't have a central processor and doesn't have game roms. It was all done with discrete logic (pretty clever actually).
Without roms, and hence no game code, the game can't be emulated in mame.
Somebody could write a program that simulated all the discrete logic operation of the gameboard. It would actually be a gameboard simulation instead of an emulation. Such a simulation wouldn't be very efficient use of code, and it would probably be easier just to write a program that looks like Stunt Cycle.
Actually, somebody started doing this awhile ago, but I don't think the project was ever finished and the web site is gone now, so I don't know what happened to the project.
Regards,
D
Tiger-Heli:
D. Zoot beat me to this, and his info is correct.
See this page -
http://www.mameworld.net/discrete/Atari/Atari2.htm#stuntcycle
Stunt Cycle is discrete logistics, so it will never be in MAME.
This page http://www.mameworld.net/discrete/ mentions a simulator for it, but it hasn't been updated since 2000 and the link is now dead, googling didn't turn up anything either.
According to this:
http://www.atariage.com/software_page.html?SoftwareLabelID=807
There was a version for the Atari 2600, so with the right rom and Z26, you could play it. Not sure how authentic that would be, but it's something.
unclet:
Yeah, I knew about Stunt Cycle being circuitry only (ie: no Rom). Guess I meant "simulated" instead of "emulated".
It would be good if someone simulated the game based on the board logic..... I loved that game as a kid.
PS: The atari version is no where near as nice to play as the original.
Tiger-Heli:
Only thing I can suggest is:
http://www.vidsonix.com/monaco/monaco.htm
Phil Stroffolino did the simulation for Monaco GP before it was taken out of MAME. You could contact him, although I think he's working on a lot of current MAME projects.
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