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Namco adaptations for disabled gamer
brandon:
oh I see.. so one button would enable vertical movement and also toggle between left and right.. the other would enable the horizontal movement and toggle up and down.. so there would never be diagonal.. ok, that makes more sense.. ;D
skallagrigg:
Hmm - not quite.
Head switch 1: alternate on the horizontal plane.
Head switch 2: alternate on the vertical plane.
So for example, if you were to repeatedly tap Head switch 1 - the desired effect would be for Pac-Man to go left...right...left...right...etc.
Chris can reach both switches quite well, but not easily at the same time. He can hold them in down too, without too much difficulty.
The "push "left" switch to change direction counter-clockwise, push "right" switch to change direction clockwise, push both to reverse direction." is inspired - but unfortunately would not work well for Chris.
Thanks again all,
Barrie
tetsujin:
--- Quote from: skallagrigg on January 31, 2005, 01:22:33 pm ---Chris can reach both switches quite well, but not easily at the same time. He can hold them in down too, without too much difficulty.
The "push "left" switch to change direction counter-clockwise, push "right" switch to change direction clockwise, push both to reverse direction." is inspired - but unfortunately would not work well for Chris.
--- End quote ---
Yeah, I thought that might be the case. Another possibility would be the same design, but without the "both switches" rule: since it's more common in Pac-Man to make 90 degree turns than 180's, having to turn twice to do a 180 might not be a major problem. I'm not sure. (Of course, then making a 180 would depend on either double-turning quickly or doing so in a place in the maze that the intermediate direction won't cause a problem...)
Do you think it would be useful to have the ability to reverse direction by holding down a switch as opposed to activating it twice?
For instance, if Pac-Man is going left and wants to go up - but the first press of "vertical" causes him to go down instead,
1: would it be easier for Chris to hold down "vertical" for an extra half-second or so rather than press it again?
2: would the extra half-second press be something he would be likely to trigger by accident (pressing and then accidentally not releasing in time), or otherwise something that would get in his way?
It's sort of a question of whether a "double-click" is something that is awkward for him, whether that's something more or less comfortable to him than controlling the amount of time he's pressing a switch. Taking a 90 degree turn and then having to immediately reverse direction if the turn went the wrong way is one of the (perhaps unavoidable) drawbacks of this general design.
brandon:
--- Quote from: skallagrigg on January 31, 2005, 01:22:33 pm ---Hmm - not quite.
Head switch 1: alternate on the horizontal plane.
Head switch 2: alternate on the vertical plane.
So for example, if you were to repeatedly tap Head switch 1 - the desired effect would be for Pac-Man to go left...right...left...right...etc.
--- End quote ---
ok.. so he would just tap the button to change direction, then the "virtual joystick" would recenter so when he pressed button 2 it wouldnt still be holding left or right from the previous button press..
skallagrigg:
My idea for the 'virtual joystick' (like it!) would be that it would act just like a normal switch whilst depressed, but on releasing it changes to become potentially the opposite direction.
Thus, with Galaxian you could sweep left and right the full width of the screen by holding down one switch for a couple of seconds, releasing, then pressing it again.
With Pac-Man, tapping the switch sends you going off in whatever direction is selected. So yes, on releasing both switches - the virtual joystick would be 'centered'.
Is this possible?
Barrie
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