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Spinner as 2-way?
NoOne=NBA=:
What is the GOAL here?
Is there a certain game you want to play, etc...?
I don't see any advantage to using a spinner as a two-way.
The advantage that spinners have over a two-way is that they can compute distance, as well as direction.
I can't think of any games that came stock with a two-way, that will accept input from a spinner though.
u_rebelscum:
--- Quote from: ericball on January 20, 2005, 08:24:25 pm ---
--- Quote from: moonpatrol 4 lyfe on January 20, 2005, 03:53:37 pm ---Hit TAB while in the game. Select Player 1 left, hit enter. Then spin your spinner to the left. Then select Player 2 left, hit enter. THen spin your spinner to the right.
--- End quote ---
As pointdablame says, that doesn't work (at least not in MAME32 0.84u1).
--- End quote ---
Does not work for any mame. Only works for mice with the analog input of analog ports in mame versions after ~0.85.
--- Quote ---If I tap the optic sensors, I can (theoretically) decode the signal into left & right clicks (with each click being a transistion).
--- End quote ---
Easy to translate:
00 <-> 01 <-> 11 <-> 10 <-> 00 (repeat)
^^
| \ - Sensor 1
|
\--- Sensor 2
Only "hitch" is sometimes going left in above sequence is spinning left, sometimes going right in above is spinning left. But mame can handle that.
--- Quote ---I can see three ways to transform those clicks into button/key presses:
1. Each click is a press, possibly with an RC delay.
2. Extending that, as long as the spinner goes in the same direction above a certain rate the button is held down.
3. More of a positional. So if you spin 10 degrees right, the right button is held down. This could be done using up/down counters.
--- End quote ---
This is the hard part. ;)
But I agree with NoOne: Spinners convey much more info than left/right. Finding the "best" way to lose that info will vary from spinner to spinner, and user to user, and game to game. Just use a joystick in the first place.
crashwg:
--- Quote from: NoOne=NBA= on January 20, 2005, 10:38:20 pm ---What is the GOAL here?
Is there a certain game you want to play, etc...?
--- End quote ---
I can think of one reason somone would want to do such a thing, infact I asked a similar question a while back...
Playing Xybots with optical rotary joy!
Minwah:
In MAMEWAH my inital mouse code handled the mouse 'digitally' - it just registered each direction and didn't use any analog info...
So it is possible to do, but as said (and why I didn't leave my mouse handling like that) you should just use a joystick.
ericball:
--- Quote from: NoOne=NBA= on January 20, 2005, 10:38:20 pm ---What is the GOAL here?
Is there a certain game you want to play, etc...?
--- End quote ---
Increase the number of games I can play on my Tempest MAME Cabinet using the original CP.
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