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Coin Door Power off reject solenoid.

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sWampy:
I don't see why it would be that hard of a project, looks like you could get a copy of http://www.driverlinx.com/DownLoad/DlPortIO.htm write a simple script to set d0 high, hook a solonoid to d0, ground, and 24 volt powersupply and you are all set, coins accepted.  When you exit mame, call a script that sets d0 back low, coins rejected.

RayB:
Coin doors have solenoids??!

Ya learn sumthin every day!  ;D

(I'm not trying to be sarcastic here... I actually have no clue what part you guys are talking about. Do all coin mechs have these???)

D_Zoot:

--- Quote from: sWampy on January 19, 2005, 10:47:14 am ---I don't see why it would be that hard of a project, l hook a solonoid to d0, ground, and 24 volt powersupply and you are all set, coins accepted.
--- End quote ---

Ken Layton:
Many of the classic video games had coin door lockout coils. Defender, Centipede, Asteroids etc. had them but Pacman did not. It all depended on what company was supplying coin doors to a particular game manufacturer. For a long time Atari built their own coin doors. Then they switched to buying complete doors from Coinco. Then they switched again to Coin Controls and again to Happ Controls.

Sephroth57:
not that im saying im not guilty of this also.. but this is probably one of the geekiest discussions ive seen on BYOAC =P

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