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What are my options if I need 42-46 inputs on a 4 player CP
Percipio:
--- Quote from: versapak on January 06, 2005, 04:33:38 pm ---
Why is it hard to hack a keyboard? Wouldn't it simply be a matter of wiring your buttons to the proper locations on the board?
--- End quote ---
Mainly has to do with the way keyboards are made. Check out this link:
http://www.arcadecontrols.com/arcade_input.shtml#KeyboardPort
There's also some issues of ghosting:
http://www.arcadecontrols.com/arcade_input.shtml#KeyboardOther
Someone please correct me if I'm wrong.
SirPoonga:
You might be able to get away with using a couple of gamepads with alot of buttons. It usually isn;t hard to hack those.
Apollo:
It might be a good idea to list what buttons you are going to have on your CP. Then we can point out which ones you don't need.
Hoagie_one:
2 players with 6 buttons each= 20
player 3 adn 4 with 3 buttons each=14
4 coin and 4 start buttons = 8
Total without admin buttons = 42, 46 with 4 admins
Beeeph:
I just finished wiring my first Control Panel yesterday:
It's a four player CP with 4 8-way joys, 2 4-way joys, a trackball, spinner, and a bunch of buttons.
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