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MAME Movie Maker released
papaschtroumpf:
chaneg the bach.bat batch file shown at the top of this thread to move the files to the networked drive:
@if not exist Z:\movies mkdir Z:\movies
@if exist Z:\movies\%1.avi goto end
@if exist nvram\%1.nv goto rungame
@mame %1 -window -noartwork -resolution %2 -nothrottle -ftr 100
:rungame
time /T
@mame %1 -window -noartwork -makemovie -resolution %2 -wavwrite %1.wav -movieloops %3 -moviestartframe %4 -movieendframe %5
@if not exist %1.vdb goto end
@\virtualdub\virtualdub /s"%1.vdb" /x
@del %1.wav
@del /Q moviesnp\*.png
@del %1.vdb
@move /Y %1.avi Z:\movies
time /T
:end
This assume you already have mapped a network location to Z:
vibez:
thanks!
Now i'm getting this error
D:\Mame_movie_maker\MAME095>batch
error: invalid value for resolution: -nothrottle
error while parsing cmdline
D:\Mame_movie_maker\MAME095>time /T
19:04
error: invalid value for resolution: -wavwrite
error while parsing cmdline
This is my batch
--- Code: ---@if not exist x:\movies mkdir x:\movies
@if exist x:\movies\%1.avi goto end
@if exist nvram\%1.nv goto rungame
@mame %1 -window -noartwork -resolution %2 -nothrottle -ftr 100
:rungame
time /T
@mame %1 -window -noartwork -makemovie -resolution %2 -wavwrite %1.wav -movieloops %3 -moviestartframe %4 -movieendframe %5
@if not exist %1.vdb goto end
@\virtualdub\virtualdub /s"%1.vdb" /x
@del %1.wav
@del /Q moviesnp\*.png
@del %1.vdb
@move /Y %1.avi x:\movies
time /T
:end
--- End code ---
--- Code: ---@call batch 005 224x256 1 0 0
@call batch 11beat 512x512 1 0 0
@call batch 1941 224x384 1 0 0
@call batch 1941j 224x384 1 0 0
--- End code ---
vibez:
ooops, I was running the wrong script. it seems to be working now.
How do make sure it doesnt try to load a non-working game? & roughly how much space do I need for a full set (0.95) including clones?
papaschtroumpf:
not sure about how much space, it also depends on the codec you use.
Use the listgen utility so sort the games and eliminate the none working ones, the you can ruther edit the resulting fil by deleting the line for the games you don't want.
Buddabing:
--- Quote from: vibez on April 28, 2005, 02:15:00 pm ---ooops, I was running the wrong script. it seems to be working now.
How do make sure it doesnt try to load a non-working game? & roughly how much space do I need for a full set (0.95) including clones?
--- End quote ---
Each movie should take roughly one to ten megabytes. My test sample was 49 games and took up about 200 meg. Call it 4 meg a game. Multiplying by 5000 gives about 20 gig total space required. YMMV depending on what games you have.
Create a movie for Zookeeper as a test case. The video should be less than two megabytes. If your Zookeeper video is larger than 200 meg, you don't have the correct video codec installed.
Run ListGen to exclude non-working games. It will also generate the batch process to create the movies. Check out Screaming's ListGen.net extension.
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