Main > Software Forum

MAME Movie Maker released

<< < (114/153) > >>

Silver:
Are there many fixes for broken sound from 0.92 to 0.94? Or is it mainly new games?


Oh, and I'm making tweaked frame information for all the neo-geo games at the moment. I was using 2600's excellent suggestion of 464 frames skipped, but I noticed that there are a few neogeo games that either have an 'extra' section (The "100 Mega shock" bit) or actually have no standard neo-geo startup at all.

papaschtroumpf:

--- Quote from: Buddabing on March 21, 2005, 05:42:45 am ---
I also retrofit the latest changes to MMM (added -movieskipframes and fixed the video being too long) to version 0.92 so Papa will be happy. :)

Regards,
Buddabing


--- End quote ---


I am happy and Thank You!

Silver:
Buddabing:

Do you reckon you could alter the input for the movieskipframes option? Or at least add an alternative method so we could use movieloops 2 option. eg:

breakers 2 500 0

this would be the same as breakers -movieskipframes 500.

If its easier then 0 could be 'x' or something. This is because I have found some games eg breakers have a standard neogeo startup you want to skip, but seem to randomly generate the attract (or at least its based on the nvram file - how many times someone has run it?).

By implimenting it into movieloops 2, you would allow the ssf.txt file to include tweaked start points even when the end point is ambiguous and will need to be detected.... (so in ssf.txt you would have breakers,500,0 or breakers,500,x)

Buddabing:

--- Quote from: Silver on March 21, 2005, 09:28:40 pm ---Buddabing:

Do you reckon you could alter the input for the movieskipframes option? Or at least add an alternative method so we could use movieloops 2 option. eg:

breakers 2 500 0

this would be the same as breakers -movieskipframes 500.

If its easier then 0 could be 'x' or something. This is because I have found some games eg breakers have a standard neogeo startup you want to skip, but seem to randomly generate the attract (or at least its based on the nvram file - how many times someone has run it?).

By implementing it into movieloops 2, you would allow the ssf.txt file to include tweaked start points even when the end point is ambiguous and will need to be detected.... (so in ssf.txt you would have breakers,500,0 or breakers,500,x)

--- End quote ---

I think movieloops 2 should be reserved for loops for which we know the start and end frames.

I don't think movieloops 2 currently supports the movieskipframes option, but it would be easy to add.

Can't you just generate one movie for breakers and be done with it?
:)

Silver:

--- Quote from: Buddabing on March 22, 2005, 01:54:56 pm ---
I think movieloops 2 should be reserved for loops for which we know the start and end frames.

I don't think movieloops 2 currently supports the movieskipframes option, but it would be easy to add.

--- End quote ---

I dont think moviesloops 2 needs movieskipframes as the loop detection is off, so if you want to skip something you just tweak the start frame...


--- Quote ---Can't you just generate one movie for breakers and be done with it?
:)

--- End quote ---

Hey thats fine for me!

The only functionality I'm after would be a way of initiating -movieskipframes from the ssf.txt or another external file. If you add info to the ssf.txt line does it get passed?
ie:

breakers 1 0 0 -movieskipframes -600

Note I'm only using breakers as an example - there are several games that do this it seems....

EDIT: I've realised that just implimenting -movieskipframes will not help. There are games with a random attract where the detected loop will not always originate from the same frame (it depends on which attract is shown in what order). movieskipframes will not work at all on these games as it only skip frames from the start of the detected loop - whereas I would actually like to force an absolute start frame.

So really I think I am after a new option (groan!) where it detects a loop as standard (movieloops 1) but when creating the vdb file the start point is overwritten.

To be honest - its probably not worth the effort for the small number of games, and the fact that the loop is fine. Ignore me....

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version