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MAME Movie Maker released
Buddabing:
--- Quote from: Silver on February 18, 2005, 10:09:03 am ---I've sent some new xvid settings to Buddabing that should roughly half the size of the videos. Xmen went from 90meg to about 48meg. Obviously some quality is lost, should look fine in small preview window though.
I'll try and look into the problems xvid is creating - I may make a few test avis and post them here for people to test to try and rule out some issues.
--- End quote ---
I got your new xvid settings. 64street's video went down by about a third. I don't see any difference in the video, so I'll definitely put in the changes. I'll keep the old ones around, ifdefed out, for a while. Unfortunately, it looks like elpresidente has changed things around on the mameprojects.com site and I can't upload temporarily.
Vibez: You can always interrupt the movie making process with control-c and rerun it later. The batch process doesn't remake movies that are already made. I ran it 24/7 for a week and interrupted it whenever I needed to.
There is one thing people should do before creating their videos. It was mentioned in this thread before, and I should put it on the first post. They should run each game once in order to create the nvram settings. Some games (Robotron, Qix, Zookeeper, for example) don't behave right the first time the game is run until it is either reset or run again.
I'm going to end up deleting all my videos once everything is finalized. My computer doesn't do anything except fold proteins when it is idle anyway, and electricity is cheap where I live.
Howard_Casto:
--- Quote from: )p( on February 18, 2005, 06:55:54 am ---The xvid output of moviemaker can also crash 3darcade i was told. The demo file the guy send me turned out to not providing the fe with the correct height and width info. ie both reported as 0. The main, maybe related, issue is that it causes an error in the video dll when it tries to grab a frame. Not much I can do about preventing this.
--- End quote ---
Popcorrin:
Maybe one of you guys could clear up a question I have on resolution.
Specifically I am curious on how mmm utilizes the resolution option on the command line. I recently made a video of tekken and the resolution specified by the listgen is 640x480. This is of course what I used in the batch but I noticed though that the pngs all had a resolution of 512x240 and that the resulting movie was twice as wide as it is tall. While mmm is running mame in order to create the movie the aspect ratio looks correct. I also tried the moviesquare option but the resulting movies looked the same as before. I have my mame.ini set as follows. Just curious what I need to do to get movies with the correct aspect ratio.
### MAME.ini ###
### Frontend Related ###
clones 1
### Windows path and directory options ###
rompath roms
samplepath samples
# inipath <NULL> (not set)
cfg_directory cfg
nvram_directory nvram
memcard_directory memcard
input_directory inp
hiscore_directory hi
state_directory sta
artwork_directory artwork
snapshot_directory snap
moviesnap_directory moviesnp
diff_directory diff
ctrlr_directory ctrlr
cheat_file cheat.dat
history_file history.dat
mameinfo_file mameinfo.dat
### Windows video options ###
autoframeskip 0
frameskip 0
waitvsync 1
triplebuffer 0
window 1
ddraw 1
direct3d 0
hwstretch 1
# screen <NULL> (not set)
cleanstretch auto
resolution auto
refresh 0
scanlines 0
switchres 0
switchbpp 1
maximize 1
keepaspect 1
matchrefresh 1
syncrefresh 0
throttle 1
full_screen_brightness 0.000000
frames_to_run 0
effect none
screen_aspect 4:3
### Windows Direct3D 2D video options ###
zoom 2
d3dtexmanage 1
d3dfilter 1
d3dfeedback 0
d3dscan 100
d3deffectrotate 1
d3dprescale auto
d3deffect none
# d3dcustom <NULL> (not set)
# d3dexpert <NULL> (not set)
### Windows misc options ###
sleep 1
rdtsc 0
high_priority 0
### Windows sound options ###
audio_latency 1
# wavwrite <NULL> (not set)
### Input device options ###
mouse 0
joystick 0
lightgun 0
dual_lightgun 0
offscreen_reload 0
steadykey 0
keyboard_leds 1
led_mode ps/2
a2d_deadzone 0.300000
# ctrlr <NULL> (not set)
paddle_device keyboard
adstick_device keyboard
pedal_device keyboard
dial_device keyboard
trackball_device keyboard
lightgun_device keyboard
digital none
### Mame CORE video options ###
norotate 0
ror 0
rol 0
autoror 0
autorol 0
flipx 0
flipy 0
debug_resolution auto
gamma 1.000000
brightness 1.000000
pause_brightness 0.650000
### Mame CORE vector game options ###
antialias 1
translucency 1
beam 1.000000
flicker 0.000000
intensity 1.500000
### Mame CORE sound options ###
samplerate 44100
samples 1
resamplefilter 1
sound 1
volume 0
### Mame CORE misc options ###
artwork 0
use_backdrops 1
use_overlays 1
use_bezels 1
artwork_crop 0
artwork_resolution 2
cheat 0
debug 0
# playback <NULL> (not set)
# record <NULL> (not set)
log 0
maxlogsize 10000
oslog 0
skip_disclaimer 1
skip_gameinfo 1
skip_validitychecks 1
crconly 0
bios default
# state <NULL> (not set)
### Configuration options ###
readconfig 1
verbose 0
### Options added by Buddabing ###
intmakectrl 1
extmakectrl 0
noshowctrl 0
makemovie 1
minmoviestart 200
minmovielength 800
maxmovielength 10000
moviethreshold 2
movieaudio 0
movievideo 3
skip_warnings 1
movieloops 1
moviesquare 0
moviecompression 1
moviestartframe 0
movieendframe 0
moviematchlength 10
movieskipblack 1
While on the subject of resolution I have always been confused with the fact that some games have resolutions that are nowhere near a 4/3 aspect ratio but they are almost always displayed on a standard screen with a 4/3 aspect ratio. Exactly how does that work?
donnyj:
possible bug, please check....
I cannot get reset to work with "kiwame", when just using mmm without movie mode, it works.... but I cannot get it to reset in movie mode.... ????????????????????
reset is required to get the game to run....
Buddabing:
--- Quote from: donnyj on February 18, 2005, 11:26:24 pm ---possible bug, please check....
I cannot get reset to work with "kiwame", when just using mmm without movie mode, it works.... but I cannot get it to reset in movie mode.... ????????????????????
reset is required to get the game to run....
--- End quote ---
That's not a bug, that's a feature. :)
All user interface input (tab, pause, etc) except ESC is disabled in movie mode.
I did it so accidental keypresses would not mess up the movie.
I guess I can rethink that strategy. I did not foresee this problem, I've never played "kiwame", or even heard of it. No wonder, it's mahjong, and it's not even pr0n!!
I'll think about your suggestion.
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