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MAME Movie Maker released

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Silver:
@Buddabing

Well you could change to the "job-running" mode of virtualdub using the script file you have now, although you would have to re-introduce all the line beginning with "\\" that you don't need for script execution.

I think a batch solution might be more workable, and allow people to opt-out of it should they wish to be alerted to errors.

Vid encoding:

I've found another (could this be the last?) encoding issue - what I had hoped that games wouldn't do, does - they change resolution on the fly.

The only game I have that does this is 'cbaj'. Its one of this ones that changes resolution during start up, but it seems to do it later on in the attract mode too. The attract for this game goes: show a white animated logo, a demo game, the white logo again,  demo game with onscreen instructions.

This white logo seems to be a different resolution to the rest, so when it hits a second time all the previous pngs are blanked (takes a while - I thought it had crashed), and you end up with a minute of black, then a nice vid of the demo game.

You would get a nice attract video in this game by simply quitting on the 2nd resolution change (you still have a demo game to watch).

Buddabing:

--- Quote from: sWampy on January 11, 2005, 07:12:23 pm ---Should we start looking at modifing the batch file to check the size of the video and get rid of super big ones that most likely didn't work, and super tiny ones that didn't work and have it auto retry them with different paramaters, or is that beyond the scope you wanted for this?

--- End quote ---

well, at the end you can do a dir /os *.avi and it'll sort them by size. Then you can rerun makemovies.bat with just the biggest and smallest. You may also want to tweak the movie length parameters. Right now I just want to get a clean, unattended run complete. I made the batch.bat change to not run the Vdub if the .vdb file doesn't exist, and so far it's okay, up to "alcon".

Actually, it might be best to first run makemovies.bat once with a very small movie size. That way, you should be able to get rid of the games that you have to run, then reset, in order to get to work (ie defender).

Silver:

--- Quote from: sWampy on January 11, 2005, 07:12:23 pm ---Should we start looking at modifing the batch file to check the size of the video and get rid of super big ones that most likely didn't work, and super tiny ones that didn't work and have it auto retry them with different paramaters, or is that beyond the scope you wanted for this?

--- End quote ---

Assuming by superbig you mean several hundred megs, then this will only happen if you have not installed the video codec you are trying to use. If this works for 1 game, it should work for all assuming you stick to the same codec. I believe all known issues causing people to switch codecs are currently resolved in Buddabings latest release.

As for super small - could you supply an example? The only thing I can think of here is that a game is stuck on a calibration screen because it has not been run before and the static screen is used as the loop?

Silver:

--- Quote from: Buddabing on January 11, 2005, 07:22:04 pm ---so far it's okay, up to "alcon".

--- End quote ---

What happens with alcon? is that an error or just where you happen to be up to?

Buddabing:

--- Quote from: Silver on January 11, 2005, 07:25:53 pm ---
--- Quote from: Buddabing on January 11, 2005, 07:22:04 pm ---so far it's okay, up to "alcon".

--- End quote ---

What happens with alcon? is that an error or just where you happen to be up to?

--- End quote ---

That's just what I was up to. I had to go back and delete everything since I don't have divx on the machine I'm generating the videos on. So I'm going to encode with -movievideo 2. I'll switch to -movievideo 1 later on just to make sure that works consistently.

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