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controller for quadriplegic

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skallagrigg:
Getting rid of the SB structure.... What does Sean think? Perhaps a lot would depend upon how easy he would find the remapping process.

I'd personally add the 3.5mm sockets at the back as they add future flexibility - the sip-puff switches could go into them quite easily too.

Great work, by the way.

Barrie
www.OneSwitch.org.uk

versapak:
EB in the mall where I live had 2 FPS Master controllers for PS2 for $15 each.



jsco:
Has anyone looked into the possibility of connecting the Happs analog sticks to the FPS Master controller? If we can not connect our analog sticks to the controller it is useless, right?

I've been talking to Dave (http://dave.bit2000.com/) about an alternative way of connecting the Happ's analog sticks to a console. He says that he might be able to adapt his AKI Analog Kontrol Interface to work with an Xbox. If he can pull this off I think it would be the best solution. You wouldn't need to take apart a FPS Master controller, and assembly would be significantly easier. An Xbox to Ps2 adaptor or a usb to Ps2 adaptor could be used to connect the AKI to the PlayStation. I will have to search some more to find the best adapter to use. 1hookedspacecadet and everyone else, what do you think about this? It might not be the best solution for a PS2 controller, but it would definitely work on an Xbox.

One downside to this would be the ability to remap the controls. The AKI does not have this functionality built into it. I know of two ways to overcome this. Like someone suggested earlier, we can route all of the buttons to the back of the controller and have a series of switches or a patch panel that would allow the user to manually rewire the buttons. A more elegant solution would be to add some type of hardware logic, maybe a simple cpld or something, that could handle the remapping. This is unfortunately beyond my level of expertise though.

The design of the cpld, in theory, is very simple. Have a separate control button that, when pressed, would tell the cpld the the following two button presses should be remaped. Like so...
[control] [button4] [button6]
Then the cpld rewires 4 and 6. Are there any engineers out there that could do this? Anyone know if there is a better way to implement hardware remapping?

versapak:
From what I have gathered, PS2 is the priority here though.

All other functionality would just be a bonus.

As for getting actual analog functionality. The analog sticks on the PS2's FPS Master are the same as you would find on the Xbox version, and pretty much the same as are found on the standard Xbox controller.



[EDIT]

Yep, I just went back and read the first post in this thread, and PS2 is reason this controller is being built.


Lord Xane:
Once again I think you guys are doing awesome, I just thought I'd stop in and put in my little input.  I am a C5 C6 quad and I personally think the shoulder buttons are really good.  I think PlayStation 2 is a good way to go because it has all the good RPG's, which are a little easier to control.  Definitely focus on finishing it up now and seeing what you can do for adapting it for other system later.  I know my little brother bought an adapter that allows him to plug his PlayStation 2 controller into an Xbox.  There might be something just as easy the other way around.

Keep up the good work!

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