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Opinions on 7th button distance

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Minwah:

--- Quote from: anthonylitz on November 25, 2004, 07:07:02 pm ---BTW- Your cp art is amazing, why isn't their more art like this?

--- End quote ---

Because it's hard to do!  I'm a bit stuck at the artwork phase...

I agree, awesome artwork tho Lord Hiryu :)

Lord Hiryu:
Thanks for the commentaries.
It pleases to me that you like my panel.
Anthonylitz....my buttons layout is the following one:
   1 2 3
1 4 5 6
This way... by defect I have Capcom style layout, and I only map the buttons for the NeoGeo style.
It can seem tedious....but I only take 1 minute in forming each game.
Kind Regards.

P.D.:Later I will raise an image to explain itself better.

Pixelhugger:
Hiryu - V

elvis:
I chose the same layout for the same reason.  6 buttons for SF2 style games, and the bottom 4 (including angled "A" red button) for NeoGeo games.

Here's a shot of the CP:
http://benchmark.mameworld.net/cab1/images/031.jpg

subzero23:
The link doesn't work
but yeah I decided on a button the same horizontal distance away (1.5") but angled at 25' below the horizontal line. So I'm treating it as another button in the bottom row just tilted 25 degrees.

My color set up will be yellow(for 7th button) then street fighter style: red green blue.

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