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7 button neo geo layout confusion...
Flinkly:
he doesn't mean the actual neo geo button layout as seen on the real arcade machine, he means the layout us mamers have created and lovingly called the neo geo button layout. thanks guys for all the help, but it seems that you still have to map buttons out no matter the approach unless you go with the first post-solution...
classic neo geo layout:
ooo
ooo
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grueinthebox solution aka neo neo geo layout: (neo = new)
oooo
ooo
paigeoliver:
Another good reason to use separate inputs is in case you are doing console emulators. I don't do them much, but I know Snes has 6 buttons, select and start which means you'd need 8 total, and the standard Capcom layout only has 7 (counting start button).
Darkstalker:
--- Quote from: paigeoliver on November 05, 2004, 06:17:54 pm ---Another good reason to use separate inputs is in case you are doing console emulators. I don't do them much, but I know Snes has 6 buttons, select and start which means you'd need 8 total, and the standard Capcom layout only has 7 (counting start button).
--- End quote ---
Good point, but I would recommend getting a <game console> to USB adapter if you plan on doing a lot of console stuff. Either that, or pick up one of these cheapo 5 dollar Gravis usb gamepads that are setup like a PS2 controller.
eyal8r:
ok- bumping this thread with a quick question...
On the '7th button' which keys do I map it to on the IPacc/Keyboard for each player 1/2? I'm trying to program my IPac2 and need to know which keys to program that button to. So, which kay on the keyboard is it for the 7th button on each player, 1 & 2?
Thanks!
D
TalkingOctopus:
--- Quote from: grueinthebox on November 05, 2004, 04:51:16 pm ---
--- Quote from: LeedsFan on November 05, 2004, 04:49:10 pm ---Not being an arcade junkie.... and not being into fighter games as such.... I always thought that the Neo-Geo layout consisted of 7 independant buttons. Is that not the case?
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