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Logistics of a 4 player cabinet

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Vicious:
For your coin doors/buttons, it probably would be best just to map it:

P1 - P2 - P3 - P4

It's just more natural to put a coin in the first slot whether it's a 2 or 4 player game, so yeah, just map it that way.  In 4-player games the coin slots/buttons will already be correctly mapped so you won't need to mess with them at all.

blueoakleyz:
Yeah  I'm not sure where I got so hung up cuz for 4 player games I'll just manually program which slot does what that way on normal games, if it accepts a coin from slot 3/4 (button 7 & 8 in mame) it will recognize it.
I'm just really worried I'm going to have to manually program the button setup for every game, or do they all basically fall under the correct setup?

I mean like Ninja turtles will automatically be like it was in the arcade at the same time if I loaded up Street Fighter 2 it'll already be mapped out the way it was in the arcade?

Vicious:
Yeah.  If you have it mapped 1, 2, 3, 4 then when you play TMNT it will recognize all 4 slots correctly.  When you play Street Fighter II it will recognize slots 1 and 2 correctly (3 and 4 obviously won't be recognized).

No alternative mapping will be required.

blueoakleyz:
Well I'd have to manually map the coin slots for games like TMNT (coin specific ones) or X-Men cuz if I leave it as default, when I put the coin in (and for default slot 1 or 2 {or button 1 and 2} both correspond to coin button 5&6 in mame) it'll give a credit to two players on screen which would kinda suck.

I just don't think there's TOO many 4 player games with coin specifics so that'll be the best solution.

anyway about the button idea which I think might be a little more fun I was thinking of having it like a button right next to a real insert-coin plastic doohickey thing (where can you get those on happs website?) sorta like this

can you map buttons using a frontend like ArcadeOS using only the control panel buttons/joysticks? Or would it need to be done 1) only using mame controls 2) only with a keyboard (anotherwards is it 1, 2 or both 1 and 2)
 
(O)[|  ]

maybe maybe not i donno
color coded buttons seem better looking now that I think of it although if I chose to use a 4 slot coin machine (which would have to wait anyway due to price) I at least have everything solved and it'd already be mapped out by the time I got it.

Vicious:

--- Quote from: blueoakleyz on October 30, 2004, 02:37:43 am ---Well I'd have to manually map the coin slots for games like TMNT (coin specific ones) or X-Men cuz if I leave it as default, when I put the coin in (and for default slot 1 or 2 {or button 1 and 2} both correspond to coin button 5&6 in mame) it'll give a credit to two players on screen which would kinda suck.

--- End quote ---

I must be lost.  On any 4-player game, the default mapping is:

Coin 1 = Button 5
Coin 2 = Button 6
Coin 3 = Button 7
Coin 4 = Button 8

How would you be getting two credits for one coin?

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