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Author Topic: First RF Console Gun? (NO LIGHT?)  (Read 2206 times)

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BombProofPlane

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First RF Console Gun? (NO LIGHT?)
« on: October 29, 2004, 11:26:30 am »
I haven't watched this  forum for a while but i found out that Mad Catz is making a new gun that works with LCD's , Plasma, dlp, projection whatever. My bet is that it uses the rf tech that sega uses in arcades.

http://www.dreamstation.cc/news/video_games/id3903

http://www.madcatz.com/MadCatz/product_faq.jsp?id=117

Ooops second link is about the old gun.
« Last Edit: October 29, 2004, 11:31:27 am by BombProofPlane »

Dave_K.

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Re:First RF Console Gun? (NO LIGHT?)
« Reply #1 on: October 29, 2004, 12:49:53 pm »
That would be sweet since I still have calibration problems from time to time on my arcade monitor (can't shoot in the upper left corner because of color purity problems).  I am curious though how they will make this compatible with consoles which use traditional screen fresh-timing.  

BTW: the Sega arcades uses an LED sensor array, not RF.

BombProofPlane

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Re:First RF Console Gun? (NO LIGHT?)
« Reply #2 on: October 29, 2004, 01:33:04 pm »
well usually a gun tells the console when it saw light. I guess it would just tell the console its seeing light when its really not at different timings to coordinate with the screen. Or maybe the gun does it itself and just sends coordinates. This is all speculation.

Lilwolf

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Re:First RF Console Gun? (NO LIGHT?)
« Reply #3 on: October 29, 2004, 02:34:05 pm »
I looked at using UR led from a gun and try to get 3 sensors around the a monitor.

but there was a few issues... but mainly the sensors you would need would be pretty expensive... and I didn't have a cheap analog -> digital converter at the time.

I could definately seeing pick it back up now that Dave has his A->D board out there.  

I would LOVE to see a full tracking light gun that didn't matter about screen type.  

It would also be cool if you had another light sensor for each button... so the guns could be cordless.... Or break the signal for a secod for a button... and twice for button two.