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Crazy Climber used 8-ways?
RayB:
I could never move more than a couple windows worth when I tried this in the arcades (but I was just a kid), so it's partly to do with just "knowing" how you're supposed to control it.
big daddy:
same here...I remember having problems getting the guy to move where I wanted him to in the original arcade game.
NoOne=NBA=:
Your guy WILL get stuck.
There's no way to prevent that from EVER happening.
The trick is to learn how to UNSTICK him quickly.
Martoon:
Okay, thanks guys. So it really is just a difficult game to control, and using 4-ways "dumbs it down" a little, but makes you less versatile. I thought it might be something like that (since I never played it in the arcade), but the fact that it was my friend's favorite game in the arcade, and he found it better with 4-way made me wonder. Of course, it's been 20 years since he last played it, so I'm sure he has some re-learning to do. :)
By the way, as a CC virgin, I have to say that it's a very cool game. It completely kicks ---my bottom---, but I keep putting a lot of virtual quarters into it.
NoOne=NBA=:
Other off-shoots of this one are CC2 and Fire Trap.
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