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6, 7 or 8 buttons
dmish82:
Didnt' Mortal Kombat 3 use a 7th button to have your character run?
Thenasty:
if you majong, you need around 16 buttons ;D
Buddabing:
--- Quote from: dmish82 on September 27, 2004, 11:02:28 pm ---Didnt' Mortal Kombat 3 use a 7th button to have your character run?
--- End quote ---
According to controls.dat, no. High Punch, High Kick, Low Punch, Low Kick, Block, and Run.
My vote is for 6 buttons player 1 and 2 laid out 2x3, and 3 buttons player 3 and 4, laid out linearly.
krick:
--- Quote from: Buddabing on September 27, 2004, 11:30:09 pm ---
--- Quote from: dmish82 on September 27, 2004, 11:02:28 pm ---Didnt' Mortal Kombat 3 use a 7th button to have your character run?
--- End quote ---
According to controls.dat, no. High Punch, High Kick, Low Punch, Low Kick, Block, and Run.
--- End quote ---
Yes, MK3 only used 6 buttons. Remember that they only had one block button in the middle. However the run button was down and to the left where you could hit it with your thumb.
The reason that people often end up with the 7 button layout (capcom 6 + thumb) is because it's only way to get a layout that works with all the major fighter layouts....
NeoGeo:
Street Fighter 2 (Capcom):
Mortal Kombat 3:
Note that for the Mortal Kombat series, usually, both "center" buttons of the capcom layout are configured to work as the block button.
And if you want to play console games (SNES, PSX, etc...) you'll actually need 8 buttons.
daywane:
I think... the extra buttons are for a combo attack with neo games.
some versions of mame will let you set them up so 1 botton will send a combination of buttons pressed. I hated those games. ( thay ticked me off to much to realy try them out)( i always got my butt kicked) but I know EZ mame 32 will do this trick.
warning.... EZ Mame 32 has some bugs on XP. it also lets you set up fast fire on all games.
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