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CP Layout opinions

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Tahnok:
Judging by the slant of the player one and player two buttons, your joysticks are going to be slanted outward. If this is indeed the case, I highly recommend against this. It is extremely hard to play on a joystick that does not parallel the monitor. Plus the little bit of elbowroom it adds is not worth it on that size CP.

Mameotron:

--- Quote from: tahnok100 on September 04, 2004, 03:37:05 am ---...your joysticks are going to be slanted outward. If this is indeed the case, I highly recommend against this. It is extremely hard to play on a joystick that does not parallel the monitor.

--- End quote ---

I wonder why so many people here think this is true.  My CP is laid out very much like Teenage Mutant Ninja Turtles, and I have no problems playing that game with slanted sticks.

I never had a problem playing it in the arcade, either.  No problems with Gauntlet.  Or Dungeons & Dragons.  Or X-Men.  Or....

Seriously, what's up?  Why do people have a hard time with this setup?  It seems natural to me...  gives me that authentic arcade feel, too...

DougHillman:
mccoy, you may've just been asking about those 6 button holes.  If so, you probably shouldn't have named your thread "CP Layout opinions."  You do that, you're gonna get opinions whether you like them or not.

Mameotron, you maya played all of those games fine.  And you did so because they were laid out the way that most people suggest.  I'm not sure that you understand what is being counseled against here.  Take a look at this pic.  "A" = good.  "B" = bad.



Xphile:

--- Quote from: DougHillman on September 04, 2004, 09:22:28 pm ---mccoy, you may've just been asking about those 6 button holes.  If so, you probably shouldn't have named your thread "CP Layout opinions."  You do that, you're gonna get opinions whether you like them or not.

Mameotron, you maya played all of those games fine.  And you did so because they were laid out the way that most people suggest.  I'm not sure that you understand what is being counseled against here.  Take a look at this pic.  "A" = good.  "B" = bad.





--- End quote ---

Actually, A=bad and b= good.. if the player 3 and 4 are angled to the screen (as it appears by the CP edges) then the controls should be perpendicular to the player.. (or angled the same way the person is standing.)

ie: players 3 and 4 on CP "A" will be playing their characters with q-bert style sticks..in relation to their body position.

no matter where you stand, the brain will equate "stick forward" with "up" on the screen , "stick right" with "right" on the screen..et cetera.


DougHillman:

--- Quote from: Xphile on September 05, 2004, 12:01:33 am ---

Actually, A=bad and b= good.. if the player 3 and 4 are angled to the screen (as it appears by the CP edges) then the controls should be perpendicular to the player.. (or angled the same way the person is standing.)

ie: players 3 and 4 on CP "A" will be playing their characters with q-bert style sticks..in relation to their body position.

no matter where you stand, the brain will equate "stick forward" with "up" on the screen , "stick right" with "right" on the screen..et cetera.




--- End quote ---

The designers of all the original 4 player games, as well as the huge majority of people who've built 4 player cabinets (and have tried it both ways) say differently.   The body & mind can adapt, but popular opinion from those who've actually compared say that it's much easier when set up as "A".  When the joystick moves the same way that the character on the screen moves, it makes more sense.

D

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