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How do you set arcade accurate analog settings ??
Jakobud:
Is the analog setup information stored (and editable) in the new CFG file format now?
telengard:
If anyone is interested I spent some time (and some tokens) taking measurements on the analog machines. They are not 100% accurate or scientific in any way but they will be enough for me to hopefully get the settings on my cab to match:
Warlords
120-130 deg one traversal end to end of castle
Super Breakout
120-130 deg one traversal across the screen
Turbo
2 1/2 turns to go across the screen
Sprint
1/2 turn is 90 deg
Crystal Castles
1st screen BB moves length of line above his head from center of
trackball moved to one side
Centipede
1 trackball move 1 end to other (stock tb)
2 1/2 mushroom lengths
Missle Command
1 full end to end visible trackball movement goes from left to the
right of the little bump after the missle base
Super Sprint
360 deg turn of wheel moves about 170 deg
Arkanoid
120-130 deg one traversal across the screen
Tempest
1 full turn moves 5 spaces on first screen
I tried a bunch of times to measure pole position, but it is kinda wierd how the steering works and I had very little luck.
I know that some of my descriptions sound kinda wacky but I'm happy to just get in the general area to start. I also know that someone who owns these machines could probably do a better job measuring (hint hint). If anyone has better ideas for taking measurements I can try them next time I go to funspot.
telengard:
--- Quote from: telengard on September 12, 2004, 10:48:17 pm ---If anyone is interested I spent some time (and some tokens) taking measurements on the analog machines. They are not 100% accurate or scientific in any way but they will be enough for me to hopefully get the settings on my cab to match:
Warlords
120-130 deg one traversal end to end of castle
Super Breakout
120-130 deg one traversal across the screen
Turbo
2 1/2 turns to go across the screen
Sprint
1/2 turn is 90 deg
Crystal Castles
1st screen BB moves length of line above his head from center of
trackball moved to one side
Centipede
1 trackball move 1 end to other (stock tb)
2 1/2 mushroom lengths
Missle Command
1 full end to end visible trackball movement goes from left to the
right of the little bump after the missle base
Super Sprint
360 deg turn of wheel moves about 170 deg
Arkanoid
120-130 deg one traversal across the screen
Tempest
1 full turn moves 5 spaces on first screen
I tried a bunch of times to measure pole position, but it is kinda wierd how the steering works and I had very little luck.
I know that some of my descriptions sound kinda wacky but I'm happy to just get in the general area to start. I also know that someone who owns these machines could probably do a better job measuring (hint hint). If anyone has better ideas for taking measurements I can try them next time I go to funspot.
--- End quote ---
Just another observation while I'm at it. I played a lot of Crystal Castles while there, and found I could get a pretty decent score (around 80k or so). At home I can't even get over half of that. I noticed that when I move up or down the bear tends to go off in a different direction when reaching an intersection. I can't think of a better way to describe this. It definitely didn't feel like this in the arcade. It felt very precise. I wonder if the trackball circuit has some sort of debouncing circuit or something. Or maybe the trackball was oriented slightly different.
And a question. If people do end up matching analog settings in MAME for real hardware measurements (for certain hardware, i.e. settings for model 3, settings for vortex, etc) does the Windows setting for the mouse come into play? I have acceleration turned off but how much does the mouse speed come into play?
telengard:
--- Quote from: telengard on September 13, 2004, 12:02:48 am ---Just another observation while I'm at it. I played a lot of Crystal Castles while there, and found I could get a pretty decent score (around 80k or so). At home I can't even get over half of that. I noticed that when I move up or down the bear tends to go off in a different direction when reaching an intersection. I can't think of a better way to describe this. It definitely didn't feel like this in the arcade. It felt very precise. I wonder if the trackball circuit has some sort of debouncing circuit or something. Or maybe the trackball was oriented slightly different.
And a question. If people do end up matching analog settings in MAME for real hardware measurements (for certain hardware, i.e. settings for model 3, settings for vortex, etc) does the Windows setting for the mouse come into play? I have acceleration turned off but how much does the mouse speed come into play?
--- End quote ---
I tried lubing the bearings in the trackball and although it is a lot smoother now it still exhibits the same issue. Any ideas?
reebboy:
Thanks for the measurements. They'll definitly get me in the ball park for setting my controls.
I have a question on Centipede, are you saying that one 360 degree movement of the track ball only moves the shooter 2 1/2 mushroom lengths?? That seems like alot of spinning just to get it to move a short distance. Thinking about it now, I believe I do remember back in the day having to spin the hell out of the ball just to get it to move.
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