Main > Main Forum

Trackball Panel

<< < (2/2)

telengard:

--- Quote from: IncrdblHulk7 on August 23, 2004, 11:38:09 am ---I am in the process of making a modular CP.

I am going to have a 3"TB panel with necessary buttons.  I dont want to assume the use of buttons from another panel - because I might ONLY have TB panel in at a given time.  

So how many buttons should I put on this panel (2 or 3)???  

Also - what should they be connected to (IPac, OptiPac, or both)?  I noticed some people tie the optiPac and Ipac wires together - is that worth it?

I also want to be able to play games like PC GoldenTee - does this require 3 mouse buttons.  I guess I could always push both mouse buttons together to emulate a third button???

Any advice is appreciated!  Thanks


--- End quote ---

Do you mean swappable?  If not I would recommend having the control be a separate module.  Right now I have a trackball module in, plus other modules ( 2 button module, start buttons module, and some blank modules ).  The idea of modular panels is to be able to recreate all kinds of different layouts.  Putting buttons w/ your trackball wouldn't be right for a game like marble madness for example.

I have no idea about the golden tee, the opti pac supports mouse buttons, but I'm not sure how many.

Whoops, just noticed NoOne=NBA= said the same thing I did.  I need to learn to read all the posts instead of just the first and responding.    :P

Also, I am **absolutely** hooked on Reactor which uses two buttons and a trackball.  I had never played this in the arcade and it ranks up there w/ Robotron and Defender for me in terms of stress, fun and difficulty.  Lots of fun!

DougHillman:

--- Quote from: NoOne=NBA= on August 23, 2004, 09:06:52 pm ---
--- Quote from: DougHillman on August 23, 2004, 08:17:03 pm ---The only reason that I can see to have buttons on the tb panel would be aesthetics.  If you REALLY want a cleaner layout when you're playing tb games or something.

--- End quote ---

I disagree with this reasoning.

Aesthetically, I would prefer a NO button panel for Quantum/Marble Madness, a ONE button panel for Centipede/Millipede/Crystal Castles (ideally one button on EACH side), a 3 button panel for Missle Command, and a NO button panel for Wacko (with a 4-way Wico).

I can't think of any 4 button trackball ARCADE games offhand.

--- End quote ---

Ummm, aesthetics.  That's what I mean.  Having a 3 button panel instead of a 7.  Yes, you could carry it so far as to have a no button, 1 button, 3 button for each game, but that's just carrying the aesthetics to a further extreme.

NoOne=NBA=:
That's how I have my modular panels set up.

I have 1 button, 2 button, and 3 button panels for use with whatever other controller I put them with.

Doc-:
I decided to include three buttons on my modular trackball panel (see the panels page on the website) above the panel.

The reason for doing so is multifold:
  - My trackball is a USB mouse hack, so I already had the mouse button inputs available.
  - While I don't use the mouse buttons much in mame games (I use a regular button panel next to it for missile command for example) I do find the mouse very useful in PC and Windows games where remapping the keys is not as easy.
  - Sometimes you do need to use the trackball as a mouse - and often you need mouse buttons.

 I'm sure you could achieve the same using a separate button panel set up with mouse buttons, but since mame allows easy mapping (and many PC based games don't) why not have both?

Cheers!
 Doc-

Navigation

[0] Message Index

[*] Previous page

Go to full version