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List of controls used per game?

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marsmarvin:
Wouldn't it be cool to have a database that would list  what a particular CP will play?

A simple CP with a 4-way and one button will play "X"

Additional buttons/controls bring in additional games.

This would allow cab builders to make an intelligent decision about what controls to include.  

This would be helpful also for specialty controls like a diagonal 4-way (Q-bert, Congo Bongo, others?) or even a Star Wars flight yoke (is it good for anything beside Star Wars?).

Centipeed:
Does anyone think we should make a text file of the controls used for every game that mame supports?

It would only need the controls needed for one player in that game, instead of listing all the buttons that were on the control panel originally...
(eg. Street Fighter 2 = 8way + 6 buttons)

It wouldn't be too hard to make, and everyone could contribute by uploading to someplace

Just an idea...

marsmarvin:
I'd contribute.

SirPoonga:

--- Quote from: Centipeed on August 05, 2004, 02:57:21 pm ---Does anyone think we should make a text file of the controls used for every game that mame supports?

It would only need the controls needed for one player in that game, instead of listing all the buttons that were on the control panel originally...
(eg. Street Fighter 2 = 8way + 6 buttons)

It wouldn't be too hard to make, and everyone could contribute by uploading to someplace

Just an idea...



--- End quote ---

already being done.  It's the controls.dat project.  It's currently down right now for several reason:
1) Big upgrade to software
2) Mame is changing the way it does controls, waiting to see what comes of that
3) upgrading the database to .84.

I am going to try and get the vieable areas back up by the end of this week.  The contribute part will be down until we see what mame is doing to the controls.


--- Quote --- Wouldn't it be cool to have a database that would list  what a particular CP will play?

A simple CP with a 4-way and one button will play "X"

Additional buttons/controls bring in additional games.

--- End quote ---
Kinda like this?
http://fe.donkeyfly.com/controls/gamesbycontrol.php

Again, you will be able to get to this from the main project web page soon.  Then once these big changes in mame are figured out the contribute part will be available.

Xiaou2:

 Looks nice : )    However... I think it would be even better, to have an actual screenshot of the control panels per game - or- some simple top view vector representation of the placement of the controls... or photo objects placed in the correct positions...  

 Also would like to see specific pics from all angles and maybe even some schematic drawings... (and maybe even disasembled pics of parts)  of each type of control.

  Ive noticed that there are many different versions of joystick designs for instance... probably many more than Ive seen.   Lots of varried wheel and shifter designs... and some very unique custom controllers...   Would be great from a design stance... to see how some of these games were built internally.

  Good  for historics as well as a source for fixing or reproducing specific controllers.

  And seeing the placement of controlers would help aid in placement designs for mame cab control panels.

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