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Number of buttons help

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quarterstringer:
What are the 4 blue buttons above the trackball for? Also you must have some pretty long arms to play pinball.  ;)

NoOne=NBA=:

--- Quote from: quarterstringer on July 11, 2004, 09:18:01 pm ---Also you must have some pretty long arms to play pinball.  ;)

--- End quote ---

I hadn't even thought of that.
I was worried about button/connection usage.

PiNPOiNT:
Ok, here's a modified layout as per your suggestions,  

the 2 blue buttons above the track ball are the left and right mouse button, but you say i can just use player 1/2 for those instead?

as for the length of the CP and the length of my arms, i actually have a box that comes out towartds the front of the cabinet, that is much smaller and more resonalbly spaced for pinball flippers

Now were down to 36 buttons and 16 joystick connections total, for a grand total of 52 buttons

we should be safe now right?

sirwoogie:
What are the three buttons at the top corners for? I assume one is your pause/shift key and the other is coin, what's the other one for?

For mine, I didn't give the other players an option for a shift key, and you can also map the shift2 key onto shift1. Then, for all the controller keys (enter, tab, ~), just make them shift keys somewhere.

I also concur to use another existing set of keys for the mouse. If you have a tornado spinner, that gives you three mouse buttons instead of two the optipac gives you (not really useful, but to some it might). I always like to keep spare inputs around for certain things such as duplicating certain buttons (like coin for both button but also for mechs). I'd rather not double-wire an input, but it can be done of course if you have low enough guage wire.

PiNPOiNT:
First off, i forgot to include the 4 coin "buttons" which will actually be triggered by the coin door when you insert a coin.
so that takes us back up to 56

The buttons at the top could probably be lessened also,

i want to have

EXIT GAME (somewhere where i wont accidently hit it)
Pause
Load State
Save State
Reset game (somewhere where i wont accidently hit it)

I'll post another pic once i move the buttons around, but if i get rid of 2 of the extra buttons up top

then im back to 55

i still havent worked in using a shift button into the whole scheme, but what buttons do you guys recommend making multi-use? and for which commands?

thanks

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