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Which is better, 2-player or 4-player CPs?

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bitey:
I'm debating whether or not to spend the extra time and money to put in the extra two controls, but I don't really see it getting that much use. What do you think?

Apollo:
It's pretty easy to decide. There are not a lot of 4 player games out there. Think Gauntlet, Bomberman for the old school and some sports and fighting games for the modern era. Think how many times you are going to get 4 people who want to play at the same time and go from there.

Sylentwulf:
Depends if you think you'll have four people playing four player games or not, simple as that.

DaveMMR:
I was going for a 4-player set-up (I actually had the control partially built until I stopped and reevaluated my plans) but then decided that maybe it was a bit overkill for me.  I asked myself these questions:

+ Do I have at least 2 more friends who are into classic video games and will play on a regular basis?

+ Are any of my all time-favorites one of the many four-player simo games out there (i.e. Simpsons, TMNT, Gauntlet)?

+ Does my cab design have the CP wider than the body (i.e. Lucid's design)?

+ Would it kill me if I broke authenticity for the occasional four-player game if the other two people used hooked up control pads?

If you answered 'yes' to all 4 questions then a 4-player cp is a good idea.  Otherwise I'd say stick with the regular 2-player.

vputz:

--- Quote ---Would it kill me if I broke authenticity for the occasional four-player game if the other two people used hooked up control pads?
--- End quote ---

This was the route I took.  I knew that I wanted to play the occasional 3/4-player (gauntlet, Golden Axe, and a few beat-em-ups like Shadows over Mystara) but also knew that the number of times I would actually GET 3-4 players would be minimal.

So: 2-player CP and a couple of eBay'd Logitech Wingman Cordless gamepads later, and I have what I need.  Since the gamepads are cordless, the USB dongles stay plugged in continuously and the gamepads stay out of sight when necessary.

Additionally, having the analog sticks on the gamepads makes gameplay on some games convenient if inaccurate so I don't have to actually make custom controls given that I don't play them much.  The twin analog sticks are great for tank games like Battlezone, Assault, and Vindicators (the "shoulder buttons" on the gamepad make vindicators at least playable if confusing!).  The analog sticks can also be used in shooters, although the accuracy is ludicrously bad--at least they are playable if a little frustrating (particularly if you somewhat pride yourself on accuracy in shooters).

-->VPutz

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