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Template and opinions needed for 7 button layout

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crashwg:
The way I'm planning on setting it up is:

   567
 1234

But with a curve to it.  That way, all games that use 4 or less buttons will be easy to use as they're the first buttons your fingers will reach.  <-(made sense to me)  And for any games that use lets say a street fighter layout, that's easily configurable in mame.

Ed ONeill:
Ok so I did a couple of layouts

1234
456
Note button 4 on top row is for neo geo games

when I made the first panel the buttons were to far apart I have now done a second one which is set up the same way but closer and for some reason button 4 on the bottom row is slightly below the other so I am going to make yet another panel/layout but before I do........
.
 I was thinking of droping the 4 button in the top row slightly for the pinky finger , this of course would be the oposite of the original neo geo layout.

here is what I am thinking, the star represent the approximate placement of neo geo 4 th button

123
456 *

I have very limited space so To see wht my current layout/situation is .... looksat the "mame on the move" project anouncement.

I also have a dumb question :
How many neo geo games are there in mame anyways?

Thanks
Ed

dvdapex:
What about:

Neo Geo
  234
1XX

Capcom
  123
 456

So the buttons would be:

 XXX
XXX

It would be sort of a comprimise between the Neo Geo setup and the Capcom setup.  You would only need 6 buttons.

Would the configuration drive an "average" SF player mad?

JoyMonkey:
In the current official Mame build (version 0.83) there are 135 NeoGeo games. Most of them don't even use all four buttons anyway; usually the fighter games make use of all four.

Tiger-Heli:

--- Quote from: Ed ONeill on June 17, 2004, 07:36:52 am ---I was thinking of droping the 4 button in the top row slightly for the pinky finger , this of course would be the oposite of the original neo geo layout.

--- End quote ---
You might not realize it, but the original Neo-Geo layout is designed for thumb, pointer, index, ring - not pointer, index, ring, pinky - so for a purist, this might not be ideal.  Of course, if you never played the actual game in the arcade, you can use whatever button you want, I just thought this might be of interest.

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