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One Player fighting game template

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bigmoe:

--- Quote ---Best idea is to get some cardboard and model various angles/button distances and use what feels best to you...after you pick one the cardboard is a ready made template.

--- End quote ---

I did this and it helped a lot.  In fact, I wish I had done more drafts (and may yet).  It's just a pain to unwire and rewire a lot.



--- Quote ---Where can I find some fighting game button layouts (other than the Capcom template)?

--- End quote ---

I took the layout on TalkingOctopus's site and replicated it (by hand) in TurboCAD 4 (there is a free "learning" version kicking around the Net...I think I found the link to it on this site).  Then I added two more buttons (for a ps2 hack) and used the program to rotate the buttons around.  

I recall it being a pain to measure out on the wood, but I had better results doing that than using a drilling template.  (Obviously, my woodworking skills, if drilling holes is indeed a "skill",  need a lot more practice, whatever the case.)

I may be able to dig up the file if you're really interested.

b

NoBonus:
Sure,  I will have to find the "learning" version of Turbo CAD 4, but that sounds great.


NoBonus

NoBonus:
I got the Turbo CAD trial, but is there a CAD reader piece of software that just reads CAD files that is free?  TurboCAD has one, but they want $49.99 for it.


NoBonus

bigmoe:
Okay, I'm back from whereever I went...

Just to be clear, I'm talking about TurboCAD Learning Edition; it's a full, working version of TC 4.0, when it was still all 2D.  I think the current version is like 9.0 or something.  I seem to recall getting it right from IMSI, and they had to email a key.  I can't find the link right now, but you can probably find it via google.

I've tried and failed to upload the fighter template I made, so pm me your email address and I'll send it to you.

b

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