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CP layout. Suggestions ?
brianoneill:
OK. So I've decided on 2xSupers for the 8-Ways and Happ Ms Pac-Man/Galaga Replacement Joystick for the 4-way :)
Now I need to figure out how to lay them out. I've done up a rough sketch of what I have though I'd like.
Does anyone see anything wrong with this ? Anything you 'just don't like' ? Colors hurting your eyes ?
I do want the 3 joysticks instead of using a T-Stick.
The panel is for vertical games only.
Shooters and classics I guess.
patrickl:
Did you put the red, blue orange buttons in that layout for a reason (i.e. using the style of a certain game)? If not then I suggest putting the blue and orange on the same "height". It might be a personal preference, but I'd put the buttons on the positions where my fingers would be and the three middle fingers (especially with your hand turned a bit) would have a problem sitting on the three buttons in your layout.
Like in a Neo Geo layout:
or so
(only the left 3 buttons then)
brianoneill:
Thanks. That makes more sense. So now I have...
patrickl:
I'd make the player 1 and 4-way buttons the same color. I guess you'll hook them up to the same key.
I often see people using 4 buttons, allthough I don't think I played any games with 4 buttons, it might be worth checking out though. (if you didn't already)
You really should playtest your design too. Allthough I'm spending so much time "playtesting" my CP prototypes it kinda gets in the way of the actual building of the whole cab ;)
MameMe:
Why do some people make control panels with 6 buttons per player?
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