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building my 4 player showcase cab....do i need coin buttons???(read on)

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microwrx:

--- Quote from: SkateDetroit on April 04, 2004, 11:22:55 am ---Use quarters and map the coin buttons to something like first player start and joystick one down.

--- End quote ---
This works fine for initially starting the game but if you are in the middle of a multi-player game and player 2, 3 or 4 wants to continue after running out of men/credits you need to interfere with player 1's gameplay to get more credits.  Not an issue most of the time but very annoying on the odd occasion it happens.

Tilzs:
I put buttons on my cp. You probably don't really need 1 button for each player but be aware that there are games that it depends on what slot you put the coin in to give that player credits. If you don't have a button for each player make sure 1: You have a 4 player coin door wired up  OR 2: have a shift key mapped to each coin button preferably so that each player can add their own coins OR 3: don't care to play any of these games ever then you don't have to worry about it.

hulkster:
well i will be playing 4 player games a lot, but i dont have a 4 player coin door.  so what is my best option here?  i mean, as long as i assign two buttons to give credits, like player 1 start + button 1, i should be okay right?  and i do that for each player, and it should work right?

Tilzs:
I thought about this when I made my cab. I ended up with coin buttons for each player. I don't have  a 4 player coin door either.

Here is the problem

Games such as TMNT depends on what coin slot you put coins in to give that player credit.

Solution 1:
You can use say player 1 to give credits (shift + down) lets say. You can also use player 1 to give credits for the other players say (shift + left, right ... etc). Problem with this solution is does player 1 want to take time out from their game, most likey lose a life and whatnot to give the other playes credits. Most likely it'll get annoying.

Solution 2:
Use shift and then have each player add their own credits via one of their buttons. Problem with this solution is (with the I-Pac4 at least) is that you need 2 shift buttons because players 3/4's shift won't activate the shift functions on their buttons by pressing player 1/2 shift. You could get around this by useing a combination of inputs I suppose, say some of player 3's wires go to player 1 inputs and some of player ones goes to player 3.

The other problem with this solution is that if someone is adding coins and holding down shift it also screws up everyone elses buttons and causes them to shift as well as long as that person is putting in credits. Also is the shift in a place that everyone can reach it easy?

Solution 3:
I'm not sure if this works or not but I think it will. Have 2 coin buttons, 1 for player one and one for player 2, and anytime someone puts a coin in for player 1, map it to put a coin in for player 3 as well.

Solution 4: Just put a dedicated credit button for each player. You might want to look at the mini buttons. Thats what I used, they work great. If you are worried about clutter but the on the bottom or side of the cp.

Lilwolf:
I removed mine a while ago...  Have coins and starts on the same buttons..

BUT..

I find a bunch of games don't work well like this...

I ended up changing it to 1/2 for start, 3/4 for coin for all 2 player games... and the 4 player games use combines... but I tore apart my 4 player cp (wasn't getting enought use... and needed the joysticks for another cp)... so I haven't tested which 4 player games need them seperate.

I would keep them seperate though... I'm a little annoyed that I did it... but not enought to fix it.

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