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Button mapping help please
Apollo:
You are kidding me? All that just to make player 2 low kick work? Wow. Who would have thought?
krick:
I know. Like Andy from Ultimarc said, the MAME devs need to have some pressure applied so they add default assignments for P2 buttons 5 & 6.
As for the MK specific re-assignments, I'm currently arguing that the current button assignment in the MK/MK2/MK3 driver is incorrect. The MK2 board actually supports 6 button inputs even though the control factory control panel only has 5 buttons. This was done because MK2 was often sold as a kit to convert Street Fighter 2 machines that have 6 buttons. So buttons 2 & 5 in a capcom 6 button layout end up being "block" buttons.
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