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Coin Buttons?

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maraxle:

--- Quote from: TalkingOctopus on March 21, 2004, 08:48:40 pm ---Some people have the credit triggered so that when you press in the coin reject, it gives you a credit.  I think this is a pretty neat way of having both a coin door and a credit button.  To do this, they just have a switch that gets set off by the motion of the coin rejector.

--- End quote ---
Yeah, that's what I did too.  The way my coin mech is set up, there's a small hole in it that's just big enough to stick one of those mini momentary switches from Radio Shack in.  I put one of those in there, and it gets pushed whenever the reject button is pushed in.  It works rather well.

MinerAl:
On my dedicated Karate Champ I have a button in the lock hole of the coin door.  The coin slots still work.  I have a wad of foam tape inside to keep the door from flopping open.  This way I can just put a lock in and sell it as 100% original when/if I decide to.

Stingray:
The IPAC has a shift function that allows you to do this without the need for a dedicated button. Out of the box it's something like player one start + player one button one. I can't remember for sure because I never use that funtion. I like dropping tokens in the coin slot!  ;D

-S

hulkster:
hmm, i never thought about using the shift function for coins.  so you hold down player 1 start button, and push like....one of the buttons for player 1 and it gives credits???  that way i could take away the coin button on the cp (dont have a hole drilled for that yet luckily) and just make it look like you have to use quarters  ;D  can you confirm this in more detail?

Stingray:

--- Quote from: hulkster081 on March 22, 2004, 11:40:36 am ---hmm, i never thought about using the shift function for coins.  so you hold down player 1 start button, and push like....one of the buttons for player 1 and it gives credits???  that way i could take away the coin button on the cp (dont have a hole drilled for that yet luckily) and just make it look like you have to use quarters  ;D  can you confirm this in more detail?

--- End quote ---

Yeah it works something like that. Like I said I never use this function so I don't remember the exact combo. Whatever it is you just hold down the player one start button and then hit the other button that has that shift function assigned to it. You don't even have to reprogram the IPAC to do this, it comes that way straight out of the box with the jumper set to MAME.

-S

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