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analog controls...

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paigeoliver:
Awesome, awesome, awesome. I am SO glad I kept those analog baseball sticks and 49-ways that I had in my parts box for so long.

Now, as to the issue of how much each switch moves the stick. I am not sure, but I bet a third for each switch would be fine.

daveb:
Tiger-Heli: What I meant by centerable is that you can calibrate a centerpoint.
For some reason, windows only lets you calibrate a center point for x&y axes, the rest just get a range of motion.  Joysticks have a centerpoint (typically) that they return to... pedals/throttle controls typically do not.  It's just a matter of how windows interprets the data.  Not a big deal, but it helps people who want to use 2 joysticks, or other return-to-center type controls.  Otherwise, the center-point of the stick might not be interpreted by windows as the centerpoint of the sticks axes.
I hope this makes sense. :)

Dave

Stingray:
**giddy with anticipation**

-S

Aceldamor:
That is hella sweet!!  I think i'll order a couple of those when they come out..

GREAT WORK!!

Xiaou2:
  **  Dave,   Can you make it selectable with some sorta toggle input?  That way one could change the way it operates 'on the fly' for different games.


"was wondering what you guys thought about the scaling of the axes - should each switch add to the magnitude of the value linearly? (I.e. it goes from middle to 1/3 up, to 2/3 up, to all the way up)..  Or should I use exponential scaling or some variant (i.e. the first switch moves the axis a very small ammount, the second moves the axis a bit more, the third moves the axis a lot more).  From my experimentation, linear scaling seems to work fine, but I can understand why someone might want the other behavior. "

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