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Asteroids 6 bullet hack
spisi:
Did anyone hear about this? If so, where can I find the rom? I have the files, and I created a new rom (asteroid.bin) but MAME doesn't recognize the files since they don't match up with the original rom files.
PL1:
--- Quote from: spisi on February 22, 2026, 12:11:53 am ---Did anyone hear about this? If so, where can I find the rom? I have the files, and I created a new rom (asteroid.bin) but MAME doesn't recognize the files since they don't match up with the original rom files.
--- End quote ---
As you mention in the title, this game is a hack -- more specifically, it is a Clay Cowgill hack of "asteroid.zip" Asteroids (Rev. 4).
Because it is a hack, it is not supported in mainline MAME.
This hack is supported in HBMAME and the (now discontinued) MAMEUIFX and MisfitMAME forks.
- The hack ROMname is "asteroid6.zip" Asteroids (Six-Bullet Hack) or "asteroi6.zip" in MisfitMAME v0.111 thru v0.128.B.
- The hacked "asteroid6" ROM file will have a different hash value than the original "asteroid" ROM file because the game code is different.
The filenames on the left half of your image correspond with the filenames for "asteroid.zip" and "asteroid6.zip".
The filenames on the right half of your image appear to be a very old version of "asteroid2" Asteroids (Rev. 2) due to the four filenames ending in the revision number ".02" instead of identifying the location on the PCB.
- For example, "035144.02" in the old naming convention was renamed to "035144-02.h2" which is ROM number 035144, Rev. 2, located at H2 on the PCB.
Where do you find the "asteroid6" ROM files? See Rule 5.
Scott
spisi:
Great! Thanks for the quality information! Thanks again Scott!
PL1:
Glad to assist. :cheers:
Scott
spisi:
OK, after some tough Googling...lol. I found these files and got the hack to work in MAME. If I wanted this to work on a real arcade with a PCB, I'd need to burn 5 IC chips and replace them on the board correct?
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