To put it simply they don't feel right and with respect they don't play with ease. Whipping a heavy old positional gun halfway across the screen in a split second isn't as easy as pointing a light gun. The targets for the two types of games are designed with that in mind so while, yes, you can technically play games like virtual cop on a fixed gun you probably aren't going to have as much fun.
The gun came in today and I've already integrated it into mamehooker officially. I've added some quality-of-life improvements like a buffer for the two 7 segment digits and the ability to set one at a time, the recoil function having a value so one can just use "agr 1 %s%" instead of dealing with value breaks and the null command. Also I don't know if the community is aware of this, but setting the numeric digits to "A" (hex value) will turn them off, so the new functions have support for this.
On the hardware side of things my pots are wired backwards. Some games have the ability to invert this, but since they all can't do it I think I better wire them up right to avoid future headaches. Unless I'm missing something that green wire we discussed before doesn't seem to be hooked up to the fourth input although control panel shows 4 buttons. I traced the wire back to the pcb and it's hooked to the same header as the 24v lines. Maybe it does have something to do with vibration???
Anyway I probably need to start a fresh thread so I can add development notes. Thanks for the help guys, I appreciate it.