Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: The Pound "#" sign on Pin Pads in Racing Arcade Games  (Read 796 times)

0 Members and 1 Guest are viewing this topic.

w00master

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 3
  • Last login:September 07, 2024, 12:52:12 pm
  • I want to build my own arcade controls!
The Pound "#" sign on Pin Pads in Racing Arcade Games
« on: August 30, 2024, 11:59:56 pm »
Hey Folks-

I know this topic has mostly been ignored, but my OCD cannot ignore it.  Many of us know you can either purchase a numpad or use a standard keyboard w/ numpad (as long as it has a num lock) and this will work as a pinpad on these Arcade games.  With this in mind, I know for some of games with pin pads, that you can either hit "/" or even "Enter" and the game will consider it as "#."  However, there are a number of games (like Batman) where there is no button on a numpad (and # on a standard Keyboard does *not* work).  Sure, you can wait it out, but my OCD can't deal with that.

So wondering if anyone has figured this out?  Is there a way to map one of the keys on a keypad (or standard keyboard) to ACTUALLY hit pound (#)?

I realize this is a small thing for most, but it's been buggin' me for a while now.  Can't find any info online.  Anyone?

PL1

  • Global Moderator
  • Trade Count: (+1)
  • Full Member
  • *****
  • Online Online
  • Posts: 9546
  • Last login:Today at 11:37:00 pm
  • Designated spam hunter
Re: The Pound "#" sign on Pin Pads in Racing Arcade Games
« Reply #1 on: August 31, 2024, 06:11:13 am »
Is there a way to map one of the keys on a keypad (or standard keyboard) to ACTUALLY hit pound (#)?
You could probably use an AHK script that outputs a "#" keystroke when it sees a "/" keystroke.

IIRC there are several examples around here like this nicely commented one for the Fix-It Felix Jr. wrapper program that you should be able to adapt.
https://forum.arcadecontrols.com/index.php/topic,132634.msg1364997.html#msg1364997
Code: [Select]
SetWorkingDir, C:\Arcade\PC Arcade Ports\
Run, C:\Arcade\PC Arcade Ports\Fix It Felix Jr\FixitFelixJr_wrapper.exe ; wrapper takes care of all Windows positioning, etc and then launches the actual game. I renamed the downloaded file "brand_new.exe" to "FixitFelixJr_wrapper.exe"

3::c ; X-Arcade keystroke remap to enter coin credit "c"
4::c ; X-Arcade keystroke remap to enter coin credit "c"
LCtrl::x ; X-Arcade keystroke remap Left Control to "x" for fix action
LAlt::z ; X-Arcade keystroke remap Left Control to "z" for jump action
~Numpad8::Up ; Joystick remap for X-Arcade 1st player
~Numpad2::Down
~Numpad4::Left
~Numpad6::Right

~2 & ~4::
Process, Close, FixitFelixJr_wrapper.exe ; This shuts down the wrapper program I downloaded.
Process, Close, FixitFelixJr.exe ; This shuts down the game since the wrapper's close-game functions are bypassed
ExitAPP ; Exits Auto Hot Key program and returns user to frontend.
return

Looks like you need to:
- Edit the top section to reflect the Teknoparrot and Batman game files/directories.
- Edit the center section from eight lines down to one that remaps "/" to "#".
- Rename/trim down the bottom "~2 & ~4::" section to shut down the game and AHK when you press your game exit button or combo.


Scott