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Outrun 2 gets a facelift! Outrun2006Tweaks new fixes/enhancements!!

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isamu:
Taking inspiration from Howard's work on OR2FXT, a gentlemen who goes by the name "emoose", has decided to further improve upon the game by releasing a new tool/wrapper that fixes several issues and enhances the game in many ways! It's called "OutRun2006Tweaks" and you can find it here:

https://github.com/emoose/OutRun2006Tweaks/releases

Highlights include:

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Bugfixes:


    UI can now scale to different aspect ratios properly without stretching (requires UIScalingMode = 2 in INI)
    Prevents save corruption bug when remapping controls with many dinput devices connected
    Fixed C2C ranking scoreboards not updating on Steam and other releases due to faulty anti-piracy checks
    Pegasus animation's clopping sound effect will now end correctly
    Lens flare effect now loads from correct path, without needing to change game files
    Fixed Z-buffer precision issues that caused heavy z-fighting and distant object pop-in
    Stage objects such as traffic cones now only disappear once they're actually off-screen
    Fixes certain effects like engine backfiring which failed to appear when using controllers
    Text related to the now-defunct online service can be hidden


Enhancements:


    Built-in framelimiter to prevent the game from speeding up
    FPS can now be partially unlocked, drawing at unlocked FPS while game runs at 60FPS tickrate
    UI and game scene textures can be dumped & replaced
    Allows disabling vehicle LODs, reducing the ugly pop-in as they get closer
    Restored XInput rumble code from the Xbox release, allowing gear shifts/drifts/crashes/etc to give feedback
    Xbox Series impulse triggers are supported and can be tweaked inside INI
    Anisotropic filtering & transparency supersampling can be forced, greatly reducing aliasing around the edges of the track
    Reflection rendering resolution can be increased from the default 128x128
    Game can now run in borderless windowed mode; mouse cursor will now be hidden while game is active
    Automatically disables DPI scaling on the game window, fixing certain scaling issues
    Load times heavily reduced by disabling framelimiter/vsync during load screens
    Music can now be loaded from uncompressed WAV or lossless FLAC files, if they exist with the same filename
    Allows intro splash screens to be skipped
    Music track can be changed mid-race via Q and E buttons, or Back/RS+Back on controller (CDSwitcher must be enabled in INI first)


All the above can be customized via the OutRun2006Tweaks.ini file.


FPS can be partially unlocked by increasing the FramerateLimit setting above 60 (or disabling it), with FramerateUnlockExperimental enabled.
This will then lock the games tickrate to 60FPS while draw-rate itself is unlocked, allowing game speed to stay consistent.


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Absolutely wild! Haven't had a chance to try it out yet 'cuz I'm still admittedly balls deep into WMMT6 and Initial D 0, but lemme know what you guys think of it!

SegaFan22:

Just came back from playing, really well done  :applaud:

I love the (FINALLY!) fixed in-game UI and the variable aspect ratio between menus/gameplay plus the collection of small fixes that all work together (exhaust flames, lens flares etc). The added upgrades for modern PCs are a nice bonus, like the option to remove the aggressive LOD management. All easy to do thanks to a dedicated .INI file.

All we need now is a 4 hour video special by MrThunderwing  8)

isamu:
Are you guys by any chance able to make it work *WITH* FXT? What do you have to do?

Howard_Casto:
I haven't had a chance to try the new exe (impressive btw) but it looks like the author used a lot of proxy dlls.   If that's the case then the memory locations I normally read for data are probably in new locations.   I'm honestly not sure if I have it in me to find them all again and it looks like this new exe/dll does a lot of the things I was working towards anyway.  I'll look when I have time (which is never these days). 

isamu:

--- Quote from: Howard_Casto on August 08, 2024, 11:42:25 pm ---I haven't had a chance to try the new exe (impressive btw) but it looks like the author used a lot of proxy dlls.   If that's the case then the memory locations I normally read for data are probably in new locations.   I'm honestly not sure if I have it in me to find them all again and it looks like this new exe/dll does a lot of the things I was working towards anyway.  I'll look when I have time (which is never these days).

--- End quote ---

Good to hear from you bro.  :cheers:

Admittedly, I haven't tried it yet either lol.

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