The ---smurfing--- map in Jedi: Fallen Order and the lack of fast travel. I do genuinely love the game, but those were huge annoyances for me. I get the developers wanted to make it so the map looked like one of the translucent blue holograms from the films and when you're just in the first couple of areas, on a single floor level, it works fine. But once you start unlocking the entire map and you've got multiple, multiple, multiple layers of translucent blue superimposed over the top of each other, it's incredibly difficult to use it usefully. It really could have used an option to just highlight a specific area and some kind of wayfarer option to specifically highlight the shortcut routes you'd previously opened up to get back out of an area. The amount of times I was trying to head back to the ship, particularly on Zeffo, and I'd reach a bit I got to via a very specific route and I'd just be thinking, how the hell do I get out of here??? The developers said they didn't include a fast travel option because they wanted to encourage players to explore, but there was honestly no reason they couldn't have implemented it to occur after you'd gone through all the specific story beats of a given world, especially as you're navigating from planet to planet in a spaceship! Y'know, just give your colleagues a quick call to come pick you up from one of the big open areas. The parrying option in this just always felt a bit off to me as well. Over the course of 2 playthroughs the correct timing for how to do it consistently just never really clicked for me, not like the way counters were so intuitive in stuff like the Arkham games or Spider-Man. I ended up having to turn the difficulty down to story mode, both times, after I got killed one time too many by those ---smurfing--- annoying space goat things. Gaaaawd, I hated those things so much! Nothing kills the enjoyment of gleefully wiping out a platoon of stormtroopers single handedly by then getting taken out immediately afterwards by a twatting goat!