There seems to be a lot of confusion as to what the Genesis could and couldn't do in terms of color.
So lets sort out the facts:
Genesis has a 9-bit color palette, 512 colors to choose from
Most genesis games had between 40 to 60 colors on screen at a time
The genesis was capable of displaying 256 colors on screen at once using programming tricks
The genesis palette could be extended to about 4,096 colors using programming tricks
A lot of Genesis games that have muted colors were limited by the developer's skills and not the hardware.
Pyron (
http://www.romhacking.net/community/3226/ ) has released a significant number of game patches that take them from this:
to this:
Just go to Romhacking.net and look at the sheer number of color improvement hacks available.
PL1 get your panties unbunched, there are no ROM downloads on that site just IPS patches.
and a neat video:
Toy Story was the most colorful genesis game by far having up to 105 colors on screen during game play and 171 colors on screen for the cut scenes.
Honorable mention to Vectorman running 88 colors on screen, another game that breaks the "61 color limit" myth.
Batman and Robin, Puggsy, and Castlevania really showed off some really awesome graphical effects on the Genesis.
Eternal Champions (cart) is a great example of what you can do with only 52 colors.
Thank you for coming to my TEDtalk and please feel free to reply with feelings, emotions, and anecdotal evidence rather than factual data.