Software Support > GroovyMAME
GroovyMAME 0.282 - Switchres 2.21f
Calamity:
Max_FS,
Since SR is now fully multi-monitor, you need to configure it properly. You say your secondary screen (marquee) is an LCD. So you need to configure it like "monitor lcd" in a separate .ini file, named display1.ini where you should just put "monitor lcd". That should fix the error you're seeing on command line. If it doesn't, please post a log here. I need your results from command line, not from the frontend.
Calamity:
--- Quote from: reeone on February 04, 2021, 03:02:02 am ---CRT EmuDriver 16.2.1 or nieg find no compatible devices with hd6310
--- End quote ---
Yeah it looks like the HD 6310 is actually an HD 4330, so 12.6 should be fine because it would use the legacy ati interface instead of adl. But for some reason it's trying to initialize adl. This leaves this card somehow in a dead zone. Could you post a log of legacy GM with your card on 12.6?
Max_FS:
--- Quote from: Calamity on February 04, 2021, 06:10:05 am ---Max_FS,
Since SR is now fully multi-monitor, you need to configure it properly. You say your secondary screen (marquee) is an LCD. So you need to configure it like "monitor lcd" in a separate .ini file, named display1.ini where you should just put "monitor lcd". That should fix the error you're seeing on command line. If it doesn't, please post a log here. I need your results from command line, not from the frontend.
--- End quote ---
Many thanks for that hint. I did so (creating display1.ini only containing monitor lcd) and suddenly it is possible to start mame directly by double clicking on it or via command line.
However, it still won't display any artwork on the second screen. Therefore I attached a log file. Additonally, there was a message saying "Warning: layout view 'Marquee_Only' contains deprecated marquee element". It appears three times, whenever I start the game...
OK, just found out that my .lay-files are a little bit outdated so I got the warning. However, that did not cause the problem. I build a new lay-file for one game but there is still no artwork displayed.
But when I start the game, press TAB, choose "video options" and then change display1 (my second screen) to "standard" and then back to "Marquee_only" the artwork suddenly appears. When exiting the game and starting it again, the artwork is gone.
pakoman:
Seems like a great improvement! Thanks Calamity for the hardwork, nice to see the preliminary stock driver support implemented :)
--- Quote from: Calamity on January 30, 2021, 01:52:56 pm ---What is GroovyMAME?
-[no]pixel_precision: greatly improves horizontal centering of video modes, by calculating horizontal borders with 1-pixel precision, instead of the default 8-pixels blocks that were required in the past.
--- End quote ---
This is a good one, how comes 8-pixels blocks are not required anymore? (if it is long to explain, just don't bother, I don't want to waste your time here)
--- Quote from: Calamity on January 30, 2021, 01:52:56 pm ---What is GroovyMAME?
When used on stock AMD drivers instead of CRT Emudriver, usual limitations apply: no support for low resolutions (below 640x480) nor low dotclocks. Not a problem however if you're using a 31 kHz monitor.
Still, this feature is interesting enough to be provided as an option, and is a requirement for the new automatic lcd preset (as it's what makes it possible to refresh the current desktop mode).
--- End quote ---
I'm a bit (very) disconnected but Toasty's patcher (cru and so) easily removes those limitations on stock drivers (or at least it did a couple of years ago!). It doesn't add the ability to accept custom resolutions on the fly, though.
Calamity:
@Max_FS
I think you also need to set "modeline_generation 0" in display1.ini. When doing so, please post your log again so I can compare.
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