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Author Topic: CRT Emudriver - Non emulated compatible games  (Read 99361 times)

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CRTFTW

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Re: CRT Emudriver - Non emulated compatible games
« Reply #240 on: April 27, 2024, 12:07:22 pm »
So Mega Man 9 and 10 essentially have "native" PC ports via Mega Man Legacy Collection 2. But something really weird is going on with their resolution, even beyond the forced 16:9 aspect ratio with borders.

I was able to get it down to 224 pixels tall, and you could tell that the vertical scaling "locked" to 1:1, but there was absolutely nothing I could do to get horizontal scaling to lock to 1:1.

The horizontal resolution should be 256. But even with me trying to adjust the horizontal resolution to allow the extra 16:9 space (then essentially cropping out with short timings in ArcadeOSD), it seems there was nothing I could do to get 1:1 on the horizontal axis.

It's been a while since I experimented with this, I just now remembered to post about it. But my best guess from that experience: it needs to be hacked to actually get it to display correctly at 256x224. Hack in what I way? I don't know. There seems to be some kind of intermediate frame buffer being used that does not line up with the game's native 256x224 resolution

I ended up just playing the games in Dolphin, where you can get a 1:1 lock on 256x240 (letterboxed 224p). Only problem being there was likely a small input lag penalty for emulation, which you could probably eliminate by playing the PC versions instead
« Last Edit: April 27, 2024, 12:12:14 pm by CRTFTW »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #241 on: May 03, 2024, 05:14:57 pm »
First Cut: Samurai Duel

GOG
First Cut: Samurai Duel

320x180 1X Native resolution
320x200@60 Then Integer Scale down to 320x180
I used GameScope in Linux but should work just the same using integer-scaler









superbike81

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Re: CRT Emudriver - Non emulated compatible games
« Reply #242 on: May 08, 2024, 12:09:02 am »
So I'm messing with this for the first time. I've used CRTEmudriver for a while but never used it to run modern PC games. So I'm just trying out a few games and was recommended this thread.

Instead of adding a modeline for every resolution, I saw a comment from 2020 that said to download a standalone version of Switchres. Is that still the recommended way to do this in 2024?

psakhis

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Re: CRT Emudriver - Non emulated compatible games
« Reply #243 on: May 08, 2024, 01:52:11 pm »
So I'm messing with this for the first time. I've used CRTEmudriver for a while but never used it to run modern PC games. So I'm just trying out a few games and was recommended this thread.

Instead of adding a modeline for every resolution, I saw a comment from 2020 that said to download a standalone version of Switchres. Is that still the recommended way to do this in 2024?
Yes, standalone switchres works perfect.

superbike81

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Re: CRT Emudriver - Non emulated compatible games
« Reply #244 on: May 16, 2024, 01:56:32 am »
Okay so the game launches, I use the Switchres command to get 360x200@60hz, but then the Switchres shows it's running my normal desktop resolution.The game starts up fine and there are no error messages. I installed a modeline for 400x240 for my widescreen desktop, and it keeps settings it to that. Any ideas?

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Re: CRT Emudriver - Non emulated compatible games
« Reply #245 on: May 20, 2024, 09:04:43 am »
Lords of Exile

Steam
Lords of Exile
704x448 Native resolution
384x240@60 Downscaled

Here works better with 352x224@60

Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #246 on: June 02, 2024, 12:00:59 pm »
Overbowed

Steam
Overbowed

Native resolution is 160x144 GameBoy
Set display resolution to 320x240
Game Scale to 1x
Perfect integer scaling just like GameBoy Player





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Re: CRT Emudriver - Non emulated compatible games
« Reply #247 on: June 06, 2024, 10:28:42 am »
Penny’s Big Breakaway

Steam
Penny’s Big Breakaway

Try any of the following modes that Suit Your display best.
854x480 (16:9 -> 4:3)
864x486
960x480





Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #248 on: June 08, 2024, 06:41:54 pm »
ASTROLANCER

Steam
ASTROLANCER


480x270






phasermaniac

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Re: CRT Emudriver - Non emulated compatible games
« Reply #249 on: June 12, 2024, 03:31:20 pm »
Shadow of the ninja demo:
https://store.steampowered.com/app/2543760/Shadow_of_the_Ninja__Reborn/
480x270?
Amazing grahics. The best retro art I've seen

Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #250 on: June 16, 2024, 03:48:13 am »
Shadow of the ninja demo:
https://store.steampowered.com/app/2543760/Shadow_of_the_Ninja__Reborn/
480x270?
Amazing grahics. The best retro art I've seen

Is that a question or did you try with the demo?

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Re: CRT Emudriver - Non emulated compatible games
« Reply #251 on: June 17, 2024, 04:15:29 am »
It was a question because I tested the demo in another pc and did not remember.
But just cheked and yes, its 480x270

Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #252 on: June 29, 2024, 04:27:59 pm »
Angry Video Game Nerd I & II Deluxe

Steam
Angry Video Game Nerd I & II Deluxe

GOG
Angry Video Game Nerd I & II Deluxe

320x224





CRTFTW

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Re: CRT Emudriver - Non emulated compatible games
« Reply #253 on: July 05, 2024, 05:34:24 am »
Update for Huntdown:

This one is complex. If you run it in a x1 window on a normal monitor, it will say 480x270

But I think it will crop itself to any resolution you throw at it, and it seems to scroll with the character to accommodate (sort of like Sonic Mania with the pixWidth setting)

So that means that the resolution listed in the first post isn't necessarily incorrect, it's just one of many resolutions this game can theoretically do.

I played it in 4:3 at 320x240.

Main menu text looked correct, and the game itself looked perfectly scaled. I did noticed the stage end screen had badly scaled text. So I'm not sure if there are any other things in the game that might get scaled, I'll be looking out for that.

I'm also experimenting with Special K for Latent Sync and Delay Bias to get near instant input latency. The game already has good latency but I thought why not improve it further. My best combo seems to be to disable flip-model (use legacy exclusive full screen) then use a 50% delay bias. I was getting a bit of tearing/stutter otherwise. This was just after 15 mins testing so YMMV
« Last Edit: July 05, 2024, 05:39:23 am by CRTFTW »

grendelrt

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Re: CRT Emudriver - Non emulated compatible games
« Reply #254 on: July 11, 2024, 10:58:41 am »
Looking for some help, I have switchres running using a bat file and everything seems to work correct, except it doesnt keep the resolution open long enough for the game to launch. I run the bat, switchres calculates the correct resolution, switches the resolution, but before the game can launch the resolution goes back to desktop then the game launches right after. My current bat looks like this after taking some examples out of this thread,

set fullpath=%~dp0
echo fullpath
C:\Users\Arcade\Desktop\Switchres\switchres.exe -s 400 224 60 -l C:\Users\Arcade\Desktop\Switchres\BattleAxe.lnk

Command prompt output attached.

Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #255 on: July 13, 2024, 04:02:46 am »
Looking for some help, I have switchres running using a bat file and everything seems to work correct, except it doesnt keep the resolution open long enough for the game to launch. I run the bat, switchres calculates the correct resolution, switches the resolution, but before the game can launch the resolution goes back to desktop then the game launches right after. My current bat looks like this after taking some examples out of this thread,

set fullpath=%~dp0
echo fullpath
C:\Users\Arcade\Desktop\Switchres\switchres.exe -s 400 224 60 -l C:\Users\Arcade\Desktop\Switchres\BattleAxe.lnk

Command prompt output attached.


All you need to do is add -k (keep resolution) it will be flushed out on the memory once you reboot or shutdown.

Example
C:\Users\Arcade\Desktop\Switchres\switchres.exe -s -k 400 224 60 -l

You could also probably make th batch file that monitors when the game closes and then edit the bat file. But I have no idea how to do so since I hardly ever use Windows.

grendelrt

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Re: CRT Emudriver - Non emulated compatible games
« Reply #256 on: July 13, 2024, 06:18:12 pm »


Looking for some help, I have switchres running using a bat file and everything seems to work correct, except it doesnt keep the resolution open long enough for the game to launch. I run the bat, switchres calculates the correct resolution, switches the resolution, but before the game can launch the resolution goes back to desktop then the game launches right after. My current bat looks like this after taking some examples out of this thread,

set fullpath=%~dp0
echo fullpath
C:\Users\Arcade\Desktop\Switchres\switchres.exe -s 400 224 60 -l C:\Users\Arcade\Desktop\Switchres\BattleAxe.lnk

Command prompt output attached.

You could also probably make th batch file that monitors when the game closes and then edit the bat file. But I have no idea how to do so since I hardly ever use Windows.

EDIT: Found the reason in discord with some help, thanks guys!, its due to being a pre 5xxx series card, allow hardware refresh doesnt work with legacy cards before then.
Thanks, I went this route with using AHK and everything seems to work, but it looks like I am forced into some kind of tate mode (reversed height and width? picture attached EDIT: weird thing on this is that the resolution looks correct before the game launches, its full screen no bars and 240p ish), is there an ini place for orientation? I have it set to to 4:3 but didnt see orientation. Here is my script,

#Requires AutoHotkey v2.0
RUN "C:\Switchres\switchres.exe -s -k 400 224 60"
sleep 2000
RUN "C:\Program Files (x86)\Steam\steamapps\common\Battle Axe\Battle Axe.exe"
sleep 2000
NewPID := ProcessWait("Battle Axe.exe", 5.5)
sleep 2000
ProcessWaitClose(NewPID)
sleep 2000
RUN "C:\Switchres\switchres.exe -s -k 640 480 60"
 
« Last Edit: July 15, 2024, 01:56:55 pm by grendelrt »

Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #257 on: August 13, 2024, 07:57:26 pm »
Update for Huntdown:

This one is complex. If you run it in a x1 window on a normal monitor, it will say 480x270

But I think it will crop itself to any resolution you throw at it, and it seems to scroll with the character to accommodate (sort of like Sonic Mania with the pixWidth setting)

So that means that the resolution listed in the first post isn't necessarily incorrect, it's just one of many resolutions this game can theoretically do.

I played it in 4:3 at 320x240.

Main menu text looked correct, and the game itself looked perfectly scaled. I did noticed the stage end screen had badly scaled text. So I'm not sure if there are any other things in the game that might get scaled, I'll be looking out for that.

I'm also experimenting with Special K for Latent Sync and Delay Bias to get near instant input latency. The game already has good latency but I thought why not improve it further. My best combo seems to be to disable flip-model (use legacy exclusive full screen) then use a 50% delay bias. I was getting a bit of tearing/stutter otherwise. This was just after 15 mins testing so YMMV

Huntdown is mention in the first post by psakhis but it is named Hunt down instead of Huntdown.
The best resolution for 15khz would then be 432x240@60

Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #258 on: August 13, 2024, 08:28:42 pm »
ANIMAL WELL


Official Website

Steam
ANIMAL WELL

320x180 1X Native resolution
320x200@60 Then Integer Scale down to 320x180
I used GameScope in Linux but should work just the same using integer-scaler








Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #259 on: August 15, 2024, 09:25:25 am »
The Ninja Saviors: Return of the Warriors (named The Ninja Warriors Once Again in Japan)


Steam
The Ninja Saviors: Return of the Warriors / The Ninja Warriors Once Again (Japan)

Edit
432x243@60  (Aspect Ratio 112%) Edited






« Last Edit: August 28, 2024, 07:11:04 pm by Rion »

grendelrt

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Re: CRT Emudriver - Non emulated compatible games
« Reply #260 on: August 19, 2024, 04:51:07 pm »
The Ninja Saviors: Return of the Warriors (named The Ninja Warriors Once Again in Japan)


Steam
The Ninja Saviors: Return of the Warriors / The Ninja Warriors Once Again (Japan)

426x240@60  (Aspect Ratio 112%)





Awesome! Been waiting for this to go on sale to pickup, good to know it will work ahead of time.

Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #261 on: August 27, 2024, 07:51:23 am »
Abathor

Steam
Abathor

384x216 1X Native resolution






Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #262 on: August 27, 2024, 02:26:37 pm »
CYBORG FORCE

Steam
CYBORG FORCE

itch.io
CYBORG FORCE

320x240p

Native resolution is 640x480 since this is most likely a port of the DreamCast version.
But there is no visual difference between 320x240 & 640x480..






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Re: CRT Emudriver - Non emulated compatible games
« Reply #263 on: August 27, 2024, 03:46:59 pm »
Hi, guys.

It'd make my day if you can try for me the just-released Akumajou Dracula Revisited at 427 * 240:

https://store.steampowered.com/app/2369900/Castlevania_Dominus_Collection/

The screenshot there is natively 480 * 270 but only 427 * 240 is active:



I wonder if something like Special K would be needed in this case (to crop the frame).



By the way, Ninja Warriors Once Again is natively (designed at) 427 * 270:



Seems it's scaled anamorphically, I'm afraid, but subscaling it to 240 lines is equally destroying its art.


Basically the same will apply to the Kage remake by the same people, about to be released:



https://store.steampowered.com/app/2543760/Shadow_of_the_Ninja__Reborn/


Be civil and use a 24 or 31 kHz monitor for these!


Cheers.



« Last Edit: August 27, 2024, 04:15:55 pm by Recapnation »

Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #264 on: August 27, 2024, 06:54:21 pm »
By the way, Ninja Warriors Once Again is natively (designed at) 427 * 270:
Seems it's scaled anamorphically, I'm afraid, but subscaling it to 240 lines is equally destroying its art.


Basically the same will apply to the Kage remake by the same people, about to be released:


Be civil and use a 24 or 31 kHz monitor for these!


Cheers.

The hole point of this thread is not to force people into using 24/31Khz, but to find ways of displaying them in 15khz if possible.
My solution might not been the best but hopefully someone will figure it out.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #265 on: August 27, 2024, 07:34:36 pm »

The hole point of this thread is not to force people into using 24/31Khz, but to find ways of displaying them in 15khz if possible.

Is it or maybe just some of you misunderstood it, though?

Subscaling dot art or even altering refresh rates is never a solution. And there can't ever be one if the game's just beyond the monitor's capabilities. So just get another monitor suitable for it -- CRT Emudriver will do wonders with with that as well. Spreading methods to ruin a game's graphics well goes against the forum's philosophy, I'd say.


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Re: CRT Emudriver - Non emulated compatible games
« Reply #266 on: August 28, 2024, 04:47:55 am »

The hole point of this thread is not to force people into using 24/31Khz, but to find ways of displaying them in 15khz if possible.

Is it or maybe just some of you misunderstood it, though?

Subscaling dot art or even altering refresh rates is never a solution. And there can't ever be one if the game's just beyond the monitor's capabilities. So just get another monitor suitable for it -- CRT Emudriver will do wonders with with that as well. Spreading methods to ruin a game's graphics well goes against the forum's philosophy, I'd say.

No just trying to not display the games in a Interlaced resolution.
But Ninja Warriors Once Again will work without issues if you use 854x480 instead.
But again then the image is interlaced. 

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Re: CRT Emudriver - Non emulated compatible games
« Reply #267 on: August 28, 2024, 05:56:55 am »
By the way, Ninja Warriors Once Again is natively (designed at) 427 * 270:



Seems it's scaled anamorphically, I'm afraid, but subscaling it to 240 lines is equally destroying its art.

Are you sure about that?

I have been playing around with the registry file settings and applied that resolution as the border-less window res and it does not look right..

Code: [Select]
Computer\HKEY_CURRENT_USER\SOFTWARE\TAITO CORPORATION\The Ninja Saviors Return of the Warriors
Edit: Experiment with the registry keys in window mode with

Screenmanager Resolution Height_h2627697771
Screenmanager Resolution Width_h182942802

Change hexadecimal to decimal

Edit2:
I think I'm on to something here

Looking at this screenshot the size is actually 600x337


Been doing some tests with 432x243 72% of that resolution.
« Last Edit: August 28, 2024, 10:11:08 am by Rion »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #268 on: August 28, 2024, 12:19:19 pm »
Quote
No just trying to not display the games in a Interlaced resolution.
But Ninja Warriors Once Again will work without issues if you use 854x480 instead.
But again then the image is interlaced. 

At least, it won't be downscaled. I already suggested a 31-kHz monitor if you don't like interlacing. Whatever it takes in order to keep the graphics' integrity (or to get it back, actually, as it was taken away by the devs and their flat panels). Two wrongs don't make a right.



Quote
Looking at this screenshot the size is actually 600x337

Where does that screenshot come from? It clearly is not 1 : 1, just check the last zero in "700". If you look at the screen I posted you won't find artifacts (though it was downscaled from a JPG, if I recall, so there may be some color inaccuracies and whatnot), but again, it had to be done anamorphically.

Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #269 on: August 28, 2024, 06:22:45 pm »
At least, it won't be downscaled. I already suggested a 31-kHz monitor if you don't like interlacing. Whatever it takes in order to keep the graphics' integrity (or to get it back, actually, as it was taken away by the devs and their flat panels). Two wrongs don't make a right.

I'm only interested in downscaling modern pixel art games in 15khz for now.
I do own a 31khz PC Crt.. 


Where does that screenshot come from? It clearly is not 1 : 1, just check the last zero in "700". If you look at the screen I posted you won't find artifacts (though it was downscaled from a JPG, if I recall, so there may be some color inaccuracies and whatnot), but again, it had to be done anamorphically.

It's from steam. The first screenshot from the store page.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #270 on: August 28, 2024, 07:37:34 pm »
So I wonder, for something like Guilty Gear X, do you also downscale it to 15-kHz progressive?

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Re: CRT Emudriver - Non emulated compatible games
« Reply #271 on: August 28, 2024, 08:48:08 pm »
Ninja Warriors Once Again is weird...

Using the built in scanline option only achieved uniformity with 1440x900 windowed, which is letterboxed to 810p
each pixel 3x3, so it's 270p - aka the standard multiple of 1080p
...but the scanlines are misaligned when set to 1080p

The default 112 horizontal scaling results in uneven pixel uniformity, a CRT should optimally use 100 and stretch to 16:9 by the display itself

Forced to 480x270 via WinExplorer (the game actually saves these changes):



edit: I never tested 112% 426x270 but it doesn't seem to lock aspect in fullscreen unlike borderless/windowed so maybe that works too.
« Last Edit: August 28, 2024, 09:04:32 pm by apoketo »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #272 on: August 29, 2024, 07:29:41 am »
Thanks for confirming. And for the Winexplorer tip, I guess it won't do for Akumajou Dracula Revisited as well, to crop the frame, right?

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Re: CRT Emudriver - Non emulated compatible games
« Reply #273 on: August 29, 2024, 09:03:46 am »
Ninja Warriors Once Again is weird...

Using the built in scanline option only achieved uniformity with 1440x900 windowed, which is letterboxed to 810p
each pixel 3x3, so it's 270p - aka the standard multiple of 1080p
...but the scanlines are misaligned when set to 1080p

The default 112 horizontal scaling results in uneven pixel uniformity, a CRT should optimally use 100 and stretch to 16:9 by the display itself

Forced to 480x270 via WinExplorer (the game actually saves these changes):



edit: I never tested 112% 426x270 but it doesn't seem to lock aspect in fullscreen unlike borderless/windowed so maybe that works too.

I think gamescope would be a good candidate for this.

Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #274 on: August 29, 2024, 09:09:42 am »
Crypt Stalker (Developer Sinclair Strange)

Steam
Crypt Stalker

Original Game not the game boy version
384x216 Full Screen





Alien Splatter Redux (Developer Sinclair Strange)

Steam
Alien Splatter Redux

Original Game not the game boy version
384x216 Full Screen







apoketo

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Re: CRT Emudriver - Non emulated compatible games
« Reply #275 on: August 29, 2024, 09:18:33 am »
Quote
I guess it won't do for Akumajou Dracula Revisited as well, to crop the frame, right?
You could probably force the position of the window so the margins are just offscreen.

edit: oh IntegerScaler can position, crop and resize if you don't mind cmd lines
« Last Edit: August 29, 2024, 09:28:28 am by apoketo »

Recapnation

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Re: CRT Emudriver - Non emulated compatible games
« Reply #276 on: August 29, 2024, 11:43:23 am »
Quote
You could probably force the position of the window so the margins are just offscreen.

As I posted earlier, the thing with Revisited is that seemingly the frame at its native resolution is 480 * 270 but the active area is actually of 427 * 240:



So while the full frame wouldn't be suitable for 15-kHz progressive, if you crop it to get rid of the borders, you do get a 240-P picture, so that solution will hardly do. This is still a guess as it's possible the game offers in the end a full-screen border-free video mode with proper or no scaling -- some screenshots distributed by the media are like this.

Totally forgot about Integer Scaling having indeed a crop feature. It could help if there's nothing better.

Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #277 on: August 29, 2024, 04:11:36 pm »
Quote
You could probably force the position of the window so the margins are just offscreen.

As I posted earlier, the thing with Revisited is that seemingly the frame at its native resolution is 480 * 270 but the active area is actually of 427 * 240:

So while the full frame wouldn't be suitable for 15-kHz progressive, if you crop it to get rid of the borders, you do get a 240-P picture, so that solution will hardly do. This is still a guess as it's possible the game offers in the end a full-screen border-free video mode with proper or no scaling -- some screenshots distributed by the media are like this.

Totally forgot about Integer Scaling having indeed a crop feature. It could help if there's nothing better.

You should be able to use IntegerScaler and crop the image in a borderless window. That should give you the desired results..
 https://tanalin.com/en/projects/integer-scaler/#h-commands
« Last Edit: August 29, 2024, 04:13:32 pm by Rion »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #278 on: August 29, 2024, 04:22:54 pm »
Shadow of the Ninja - Reborn

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Shadow of the Ninja - Reborn


Start the game up in 480x270p set Screen Mode to Borderless.
While the game is running switch resolution to 480x240p.
Set Screen Mode to Fullscreen but keep resolution at 480x270 in the options menu.

This has to be done every time but will make the game display correctly in 480x240p.






Edited with new instructions 2024-09-20
« Last Edit: September 20, 2024, 02:33:49 pm by Rion »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #279 on: August 29, 2024, 04:46:20 pm »
The Curse of Issyos

locomalito.com
The Curse of Issyos


320x240 Native Res

Enable Fullscreen, Disable Overlay, Enable V-Sync



Edit: Opps this was already mention  :angel: