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CRT Emudriver - Non emulated compatible games

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CRTFTW:
Damn guys glad I found this thread. I've had a ton of fun playing modern 240p games through Emudriver and didn't really have anybody to share my findings with.

Steel Assault is a pretty amazing new game published by Tribute Games. 320x240, a rare new 4:3 game. Very detailed and lively pixel art on this one.

Also from Tribute, I've been told by a dev that TMNT Shreadder's Reventge will be 480x270.

My TV could do 270p at 55.5Hz, but the question is whether the game will run slow or stutter at that refresh rate.

And a correction for the OP:  Blazing Chrome is 427x240. Not sure what will happen to the graphics if you run 426 wide, maybe it just crops?

Oh and another correction: Blaster Master Zero 2 is 416x240.

Blaster Master Zero 3, oddly, is 432x243. Those top 3 lines are out of vertical alignment on my CRT, but no big deal.

psakhis:

--- Quote from: CRTFTW on October 10, 2021, 06:40:13 pm ---Damn guys glad I found this thread. I've had a ton of fun playing modern 240p games through Emudriver and didn't really have anybody to share my findings with.

Steel Assault is a pretty amazing new game published by Tribute Games. 320x240, a rare new 4:3 game. Very detailed and lively pixel art on this one.

Also from Tribute, I've been told by a dev that TMNT Shreadder's Reventge will be 480x270.

My TV could do 270p at 55.5Hz, but the question is whether the game will run slow or stutter at that refresh rate.

And a correction for the OP:  Blazing Chrome is 427x240. Not sure what will happen to the graphics if you run 426 wide, maybe it just crops?

Oh and another correction: Blaster Master Zero 2 is 416x240.

Blaster Master Zero 3, oddly, is 432x243. Those top 3 lines are out of vertical alignment on my CRT, but no big deal.

--- End quote ---
Thanks! I will test this changes!

Edit: With SR2 and editing switchres.ini now it's possible without adding new modes to the system.
- allow_hardware_refresh = 1
- user_mode  = 427x240

I didn't want to add new modes to the system for only some games, today with SR2 isn't necessary. @Calamity it's so good this!  :applaud:

CRTFTW:

--- Quote from: psakhis on October 11, 2021, 09:53:28 am ---
Edit: With SR2 and editing switchres.ini now it's possible without adding new modes to the system.
- allow_hardware_refresh = 1
- user_mode  = 427x240


--- End quote ---

I didn't know about this feature!

But what about refresh rate? A lot of these games have a specific refresh rate they need to run at to avoid stutter. Like most of Inticreates recent games, like Bloodstained and Blaster Master Zero, need to run at the 3DS' refresh rate of 59.834.

Is there a way to add a specific refresh rate to the configuration? Or even better, is Switchres able to detect the game's internal frame rate cap?

alex2005:

--- Quote from: psakhis on October 11, 2021, 09:53:28 am ---
Edit: With SR2 and editing switchres.ini now it's possible without adding new modes to the system.
- allow_hardware_refresh = 1
- user_mode  = 427x240

I didn't want to add new modes to the system for only some games, today with SR2 isn't necessary. @Calamity it's so good this!  :applaud:

--- End quote ---

In which folder do you need to set the switchres.ini to work? I had the impression this works only on Retroarch? If you could share an example that would be great :)

psakhis:
You only need call switchres in your ".cmd" or ".bat" file with desired refresh rate--> call "switchres.exe" -s 416 240 60 -l "%fullpath%run.lnk"

For switchres.ini, by default searches in the same directory or use -i argument

Usage: switchres <width> <height> <refresh> [options]
Options:
  -c, --calc                        Calculate video mode and exit
  -s, --switch                      Switch to video mode
  -l, --launch <command>            Launch <command>
  -m, --monitor <preset>            Monitor preset (generic_15, arcade_15, pal, ntsc, etc.)
  -a  --aspect <num:den>            Monitor aspect ratio
  -r  --rotated                     Original mode's native orientation is rotated
  -d, --display <OS_display_name>   Use target display (Windows: \\\\.\\DISPLAY1, ... Linux: VGA-0, ...)
  -f, --force <w>x<h>@<r>           Force a specific video mode from display mode list
  -i, --ini <file.ini>              Specify an ini file
  -b, --backend <api_name>          Specify the api name
  -k, --keep                        Keep changes on exit (warning: this disables cleanup)


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