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CRT Emudriver - Non emulated compatible games

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Rion:

--- Quote from: Recapnation on May 02, 2026, 04:49:09 pm ---
--- Quote ---Yes, a game’s native/design resolution matters.
Yes, aspect ratio matters.
Yes, 640x360, 427x240, 320x180, 270p, 240p, etc. all need to be treated differently if the goal is strict pixel accuracy.
And yes, in many cases a PC CRT monitor is technically the better display for modern pixel-art games that target resolutions above what a 15 kHz CRT TV can properly show in progressive scan.
--- End quote ---

You forget one:

Original refresh should not be altered.

Moreover, they're all essential.

The thing is, this:


--- Quote ---For example, I fully understand that taking a higher-resolution game and fitting it into 15 kHz progressive can involve compromise. Sometimes that means losing some vertical information, sometimes it means scaling, sometimes it means accepting that it is not pixel-perfect. But for many of us using consumer CRT TVs, the goal is not always perfect preservation of the game’s internal design resolution.
--- End quote ---

...is going against what CRT Tools are or missing why they were born. They exist precisely to preserve the graphics' integrity and refresh rate in every case, even if that implies dealing with stupidly ugly, heavy, and prone to break display devices in 2026. These apologetic 'sometimes losing this or that' lines and the way the subject's been presented in this thread since the beginning is just hiding the fact that you just justify an artistic breakage with a lack of will or means, no matter who's the author.

Which is fine if that works for yourself as I've already said, but please, keep away any possible notch of proselytism.

This thread here in this subforum (against say, Reddit or whatever), before contemplating non-solutions as scaling, cropping, or downspeeding should, first and foremost, make clear for every concerning case what's the proper solution and even encourage the people to get themselves a 25/31-kHz CRT while they're still there. And then, eventually, as a just-for-fun? take in a far corner of the post, maybe mentioning the 15-kHz aberration as such. Obviously, most regulars here don't need any lecture on which is an aberrant technique, but what you seem to obviate is the need of making a thread like this in a place like this actually newbie-friendly so that these don't get miseducated by believing aberrant techniques are not such a thing when finding out how this thread (which, other than that, is neat and cool) promotes them or euphemistically calls them "experiments".

In other words, a more technical approach instead of a personal convenience one was never an option.

--- End quote ---

I am going to be very direct here, because I think the tone in some of these replies is becoming unfair to what this thread actually was.

Nobody here is denying that native/design resolution matters.
Nobody here is denying that aspect ratio matters.
Nobody here is denying that a PC CRT monitor can often be the more technically accurate option for modern pixel-art PC games.

That is not the disagreement.

The disagreement is that some replies are treating practical 15 kHz CRT TV setups as if they are automatically “nonsense” or “misinformation” just because they involve compromise.

That is not fair, and it is not how Sergi / psakhis framed this thread.

Sergi clearly understood the technical trade-offs.
He talked about people preferring 240p/progressive over 480i, about cropping some games to stay at 60 Hz, and about personal preference when using 15 kHz hardware.
He also welcomed new game contributions.

So when this thread is now treated as if it should only contain perfect native-resolution reproduction, that is rewriting the purpose of the thread.

I am not posting these games as “the objectively correct way” to play them.
I am posting them as practical 15 kHz options that can look good and be enjoyable on a real CRT TV.

There is a big difference.


But dismissing the whole idea of fitting some modern games into 15 kHz progressive as “nonsense” or “misinformation” is not useful.
It just shuts down the kind of experimentation this thread was built around.


I have continued posting here because I wanted to keep Sergi’s work alive.

But please do not confuse technical correction with dismissing the whole purpose of the thread.

Digitech:
I just hope we can keep the tone respectful and keep the purpose of the thread broad enough to include both strict accuracy and practical 15 kHz CRT experimentation.
[/quote]

Thanks a lot for the time and effort to help us enhance and improve ways of enjoying new "old" games brother, any person that do the things he loves with passion are always very welcome

Recapnation:

--- Quote from: Rion on May 02, 2026, 07:42:48 pm ---The disagreement is that some replies are treating practical 15 kHz CRT TV setups as if they are automatically “nonsense” or “misinformation” just because they involve compromise.

That is not fair, and it is not how Sergi / psakhis framed this thread.
--- End quote ---

Agreed. But it's even more unfair what you're doing with the games' art. Or even with the subforum's intent, for that matter. Think about it -- on the uppermost floor here, it's always about the games, not about the members.

CRTFTW:

--- Quote from: Rion on May 01, 2026, 08:56:42 am ---A more useful way to document these games might be something like:

- Native/design resolution
- Intended aspect ratio
- Best “accurate” display option
- Possible 15 kHz progressive option
- Compromises involved
- Whether it is recommended for CRT TV, PC CRT monitor, or both



--- End quote ---

Yeah I'm fine with whatever just as long as there is some sort of disclaimer like "not pixel perfect".

Just because I think objectively those experiences are not on the same level as the games where you can get pixel perfect presentation, where it legit looks like you have a 16-bit console or arcade machine connected.

And it also serves an educational purpose, I think. Newcomers might not understand exactly why pixel perfection is important, because they have seen good examples and counterexamples in real life.

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