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CRT Emudriver - Non emulated compatible games

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Rion:

--- Quote from: grendelrt on July 11, 2024, 10:58:41 am ---Looking for some help, I have switchres running using a bat file and everything seems to work correct, except it doesnt keep the resolution open long enough for the game to launch. I run the bat, switchres calculates the correct resolution, switches the resolution, but before the game can launch the resolution goes back to desktop then the game launches right after. My current bat looks like this after taking some examples out of this thread,

set fullpath=%~dp0
echo fullpath
C:\Users\Arcade\Desktop\Switchres\switchres.exe -s 400 224 60 -l C:\Users\Arcade\Desktop\Switchres\BattleAxe.lnk

Command prompt output attached.

--- End quote ---


All you need to do is add -k (keep resolution) it will be flushed out on the memory once you reboot or shutdown.

Example
C:\Users\Arcade\Desktop\Switchres\switchres.exe -s -k 400 224 60 -l

You could also probably make th batch file that monitors when the game closes and then edit the bat file. But I have no idea how to do so since I hardly ever use Windows.

grendelrt:



--- Quote from: Rion on July 13, 2024, 04:02:46 am ---
--- Quote from: grendelrt on July 11, 2024, 10:58:41 am ---Looking for some help, I have switchres running using a bat file and everything seems to work correct, except it doesnt keep the resolution open long enough for the game to launch. I run the bat, switchres calculates the correct resolution, switches the resolution, but before the game can launch the resolution goes back to desktop then the game launches right after. My current bat looks like this after taking some examples out of this thread,

set fullpath=%~dp0
echo fullpath
C:\Users\Arcade\Desktop\Switchres\switchres.exe -s 400 224 60 -l C:\Users\Arcade\Desktop\Switchres\BattleAxe.lnk

Command prompt output attached.

--- End quote ---

You could also probably make th batch file that monitors when the game closes and then edit the bat file. But I have no idea how to do so since I hardly ever use Windows.

--- End quote ---

EDIT: Found the reason in discord with some help, thanks guys!, its due to being a pre 5xxx series card, allow hardware refresh doesnt work with legacy cards before then.
Thanks, I went this route with using AHK and everything seems to work, but it looks like I am forced into some kind of tate mode (reversed height and width? picture attached EDIT: weird thing on this is that the resolution looks correct before the game launches, its full screen no bars and 240p ish), is there an ini place for orientation? I have it set to to 4:3 but didnt see orientation. Here is my script,

#Requires AutoHotkey v2.0
RUN "C:\Switchres\switchres.exe -s -k 400 224 60"
sleep 2000
RUN "C:\Program Files (x86)\Steam\steamapps\common\Battle Axe\Battle Axe.exe"
sleep 2000
NewPID := ProcessWait("Battle Axe.exe", 5.5)
sleep 2000
ProcessWaitClose(NewPID)
sleep 2000
RUN "C:\Switchres\switchres.exe -s -k 640 480 60"
 

Rion:

--- Quote from: CRTFTW on July 05, 2024, 05:34:24 am ---Update for Huntdown:

This one is complex. If you run it in a x1 window on a normal monitor, it will say 480x270

But I think it will crop itself to any resolution you throw at it, and it seems to scroll with the character to accommodate (sort of like Sonic Mania with the pixWidth setting)

So that means that the resolution listed in the first post isn't necessarily incorrect, it's just one of many resolutions this game can theoretically do.

I played it in 4:3 at 320x240.

Main menu text looked correct, and the game itself looked perfectly scaled. I did noticed the stage end screen had badly scaled text. So I'm not sure if there are any other things in the game that might get scaled, I'll be looking out for that.

I'm also experimenting with Special K for Latent Sync and Delay Bias to get near instant input latency. The game already has good latency but I thought why not improve it further. My best combo seems to be to disable flip-model (use legacy exclusive full screen) then use a 50% delay bias. I was getting a bit of tearing/stutter otherwise. This was just after 15 mins testing so YMMV

--- End quote ---

Huntdown is mention in the first post by psakhis but it is named Hunt down instead of Huntdown.
The best resolution for 15khz would then be 432x240@60

Rion:
ANIMAL WELL


Official Website

Steam
ANIMAL WELL

320x180 1X Native resolution
320x200@60 Then Integer Scale down to 320x180
I used GameScope in Linux but should work just the same using integer-scaler







Rion:
The Ninja Saviors: Return of the Warriors (named The Ninja Warriors Once Again in Japan)


Steam
The Ninja Saviors: Return of the Warriors / The Ninja Warriors Once Again (Japan)

Edit
432x243@60  (Aspect Ratio 112%) Edited






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