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Output Blaster

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frankrizzo2:

--- Quote from: Boomslang on March 04, 2021, 02:12:45 am ---X86 dll is for x86 applications, x64 for x64 applications

You might be getting confused with using x64 windows etc

--- End quote ---

Well that makes sense. I was under the impression that it was based on operating system so thank you for clarifying. I'm so glad you created the plug-in though as its one less program to run in the background.

fablog:
Hi Boomslang,

It seem's outputblaster is broken with technoparrots games (or my PC is broken), no pb with other emulators. Yesterday my VR panel was working, today no lights. Maybe a bad Teknoparrot update!?

Thanks!

Boomslang:
hm doubt its anything to do with teknoparrot

Output Blaster is independent really, its just TP loads the dll.

Boomslang:
How many people using Output Blaster?

thinking about updating it for new games etc


As for question awhile back if other emulators/loaders other then teknoparrot can use Output Blaster? sure. It's simply a dll and just needs to be loaded (which is all Teknoparrot) is doing

I did not add wrapper code etc for it to get loaded automatically like I do for FFB Plugin and no plans to do that but its easy for any application to load OutputBlaster.dll

fablog:
Outputblaster is still working very well with Mame, Model 2 emu, Supermodel but nothing with all the Teknoparrot games. In the logs I don't see any output. I can't be sure it's a problem with Teknoparrot, but the probability seem's high. It happened just after a technoparrot update.

Edit: I was wrong on everything, I'm the one broken  :banghead:
I set Teknoparrot in admin mode because it ask for it to play Mario Kart DX, it broke the output!! Lesson learned, sorry for the waste of time.

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